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Fixes missing window preview on Alt+Tab
There was a crash on Alt+Tab in fullscreen for some specific driver: https://code.wildfiregames.com/D1212 It was related only to post processing so it's time to try to enable rendering again (but with provided option to disable it). Also without rendering we might have some bugs in other components. See: https://github.com/libsdl-org/SDL/issues/5033#issuecomment-981819661 The issue is reported here (first one): https://wildfiregames.com/forum/topic/129061-two-vulkan-issues-in-a27-and-unrelated-choppiness-caused-by-control-groups/
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@@ -107,6 +107,10 @@ shadowscovermap = false
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renderer.scale = 1.0
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renderer.upscale.technique = "fsr"
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; Allows to disable rendering when the game window is out of focus. It might
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; save some performance or fix old driver crashes on out of focus.
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renderer.renderwhenoutoffocus = "true"
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vsync = false
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particles = true
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fog = true
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@@ -174,6 +174,12 @@
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"label": "Mouse grab in window mode",
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"tooltip": "Constrain mouse in the window mode to the window boundaries.",
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"config": "window.mousegrabinwindowmode"
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},
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{
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"type": "boolean",
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"label": "Render out of focus",
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"tooltip": "To save GPU workload, disable rendering when the game window is out of focus.",
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"config": "renderer.renderwhenoutoffocus"
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}
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]
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},
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@@ -508,7 +508,9 @@ void CRenderer::Resize(int width, int height)
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bool CRenderer::ShouldRender() const
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{
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return !g_app_minimized && (g_app_has_focus || !g_VideoMode.IsInFullscreen());
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const bool shouldRenderWhenOutOfFocus{
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g_ConfigDB.Get("renderer.renderwhenoutoffocus", true)};
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return !g_app_minimized && (g_app_has_focus || shouldRenderWhenOutOfFocus);
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}
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void CRenderer::RenderFrame(const bool needsPresent)
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