In case of incompatible mods listed on the command line we can't launch
the mod selector from Atlas. Instead list the offending mods and launch
with the default mods.
Fixes: #8852
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Otherwise we might try to render a view when half the infrastructure is
already taken down, which results in segfaults or asserts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On request by @nifa add a checked menu item to View menu to set birds eye view.
When game view is focused, the focus which it hogs almost always, then
'B' doesn't propagate properly so use Ctrl+B instead in line with other
main menu shortcuts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
We have GL_KHR_debug for proper error handling. ogl_WarnIfError isn't
really useful since it doesn't provide per-call granularity and requires
recompilation. So if it'll be really needed we can wrap all GL calls
into a macro like GL_CALL.
Instead query g_VideoMode where needed. As both g_xres and g_yres aren't
global anymore remove static from UpdateRenderer. While at it use more
desicriptive names: GetXRes -> GetWindowWidth, GetYRes ->
GetWindowHeight.
This reduces the amount of variables tracking width and height by one
each.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Using the no args constructor m_RoundCoordinates doesn't get
initialized, meaning the memory can contain whatever. We were lucky in
that in most cases random means true.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On suggestion by @nifa add a View menu.
Initially move wireframe, smooth framerate and reset camera actions
there.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.
Fixes#6244
Adjust function arguments to prevent errors when loading/rejoining a game with AI. These occurred due to 2f2cbb96bf not adding arguments for the state/playerID
Fixes: #9001
Instead of using a new GUID as part of the XMPP resource for each XMPP
connection, this keeps the same GUID as long as pyrogenesis is running.
This is meant to make it easier to detect players violating the Terms of
Use by using multiple accounts to smurf or circumvent bans, as after
this change it's not sufficient anymore to connect with another account
to stay anonymous, but instead players have to restart pyrogenesis as
well.
except for rotation around the y axis. This makes the behaviour
consistent with the main game.
Ref: #8931
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Only used for hw-report and only when using GLX which is for X11 only.
The usefulness of those reported properties is questionable and X11 is
becoming rarer.
This allows us to drop a direct dependency on X11 delegating the
handling to SDL and wxWidgets respectively GTK.
Further SDL3 wont expose supported video driver at compile time making
this step more meaningful.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
GTK used by wxWidgets on Unix calls it when creating an X11 window as
does SDL. As such this is no longer needed and we avoid a direct
dependency on X11.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
UV coordinates are constant so we don't need to upload them each frame.
Ideally we shouldn't have UV coordinates at all as we could use
gl_VertexID but it's not available on all supported GLSL versions.
The ogg library itself doesn't use off_t, mostly just int and long.
With off_t being problematic as Windows doesn't support _FILE_OFFSET_BITS
replacing this removes a potential headache.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>