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R16G16B16_SFLOAT isn't guaranteed to be supported: https://docs.vulkan.org/spec/latest/chapters/formats.html See Table 17. Mandatory Format Support: 16-bit Components It's safe to use less components: https://docs.vulkan.org/spec/latest/chapters/fxvertex.html > The number of components in the vertex shader input variable > need not exactly match the number of components in the format. > If the vertex shader has fewer components, the extra components > are discarded. The issue is reported here (second one): https://wildfiregames.com/forum/topic/129061-two-vulkan-issues-in-a27-and-unrelated-choppiness-caused-by-control-groups/