Spahbod
bde9d19b7a
Adding wbg to more maps.
...
This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
Spahbod
d7ef47959d
Sahel random map.
...
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
Enrique
7ab15cb721
Building animation for mauryan support elephant
...
This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
Enrique
b8e9f74070
Added animations to gaia asian elephant male.
...
Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
LordGood
19bd71af5d
fixed unecessary prop point
...
This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
LordGood
51b1de2dee
Carthaginian Fortress commit!
...
This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
Yves
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
...
This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
Mythos_Ruler
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
...
This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
Mythos_Ruler
1cd4e6ffdd
Round footprint for lighthouse.
...
Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
Spahbod
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
...
This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
Enrique
5dc7d8dc9f
missing lighthouse files
...
This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
Spahbod
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
...
This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
Enrique
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
...
Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
leper
47b26e56d3
Remove unused VideoRecorder from Atlas.
...
This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
alpha123
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
...
This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
alpha123
9266d30e17
Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
...
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
alpha123
a3a7f1cd22
Adjust siege ram.
...
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
Ykkrosh
8ecfbd0899
Remove unused includes of tr1/unordered_map etc.
...
They cause build errors with libc++, and we always use
boost::unordered_map instead.
This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
alpha123
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
...
This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
alpha123
cf4f7d18a7
Buff catapults slightly.
...
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
Spahbod
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
...
This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
Yves
8dedf7bc3d
Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
...
Fixes #2265
This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
Enrique
b4174664c6
hellenic walltower door fixed
...
This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
Spahbod
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
...
This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
Spahbod
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
...
This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
mimo
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
...
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
leper
4915116ccc
Fix glooxwrapper build on gcc 4.2 and warning on clang.
...
This was SVN commit r14167.
2013-11-14 00:32:28 +00:00
leper
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
...
This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
Ykkrosh
bd900362ea
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
...
This was SVN commit r14164.
2013-11-13 21:16:06 +00:00
leper
e58fa107cc
Fix skeleton caching.
...
This was SVN commit r14163.
2013-11-13 20:05:57 +00:00
Spahbod
49721cff33
Increasing the generation speed of the maps: Unknown Land
...
This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
Spahbod
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
...
This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
Spahbod
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
...
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
Spahbod
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
...
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
Spahbod
65bd13ac1e
Increasing the generation speed of the maps: Syria
...
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
Enrique
4acbf86ffb
Trying to fix crazy elephant armature
...
This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
Enrique
2f0d6ee1e8
Upgraded asian elephant animations.
...
This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
sanderd17
17fdb515f4
fix error when selecting multiple elephants
...
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
historic_bruno
7cb4c0dcfc
Partial fix of minimap rendering for GLES.
...
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.
This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
historic_bruno
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
...
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
historic_bruno
f1613a3c90
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
...
This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
historic_bruno
81eabfc934
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
...
Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.
This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno
5771bee032
First pass at fixing GLES build - more to come
...
This was SVN commit r14149.
2013-11-12 01:17:16 +00:00
historic_bruno
0682c23fe3
Replaces BGRA textures with RGBA textures supported by GLES
...
This was SVN commit r14148.
2013-11-12 01:11:08 +00:00
Enrique
54abce1a3c
hellenic walltower rotated 180 to match the droppoint with the wall RMS
...
This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
mimo
df1d5d2260
fix tag 2102648f7c which had unwanted changes
...
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
Mythos_Ruler
0e74e3a521
Removed Ostorius.
...
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
mimo
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
...
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
mimo
fad8f7fce0
adds some needed protection
...
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
historic_bruno
3d8865f10b
Adds gloox to OS X libs build script, with patch to fix build (fixed upstream in 5de9ed7444).
...
Fixes lobby build on OS X.
Fixes zlib not building as static lib.
This was SVN commit r14142.
2013-11-11 04:41:44 +00:00