This header was used to overcome macos openal vs openal-soft header name
difference, for the migration to openal 1.1 and to pass arguments to the
linker on windows in the past. None of this is used anymore so dissolve
the header.
Also fix related headers so one can run include-what-you-use on the
changed files.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
`JSNatives` passed to SpiderMonkey must not throw exceptions. Most
callbacks are wrapped in `ScriptFunction::ToJSNative`.
This commit adds exception handling to `ScriptFunction::ToJSNative` so
that exceptions thrown in the wrapped callbacks are catched and rethrown
as JavaScript `Error`s.
Replace `ENSURE` with recoverable error handling. Introduce a new error
type so that it's distinguishable from other errors.
When such an error occurs the program exits with `EXIT_FAILURE`.
Fixes: #7475
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Mods can add more resources than the summary screen’s fixed layout
handled, which crashed with:
ERROR: JavaScript error: gui/summary/layout.js:269 headerGUI is null
This patch doubles the column templates (9 → 18) and updates the
iteration logic so extra headers no longer resolve to null. It removes
the need for copy-paste XML edits when mods grow the resource list.
Known limitations
-----------------
* Column count is still static; a future change should generate the
layout from g_Resources at run-time.
* UI tested at 1080p and 4 K; very small resolutions might require a
horizontal scroll solution.
Make include-what-you-use happy with files in source/maths and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with most of the files in source/gui and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
For cross compiling there is a need to specify an alternative binary for
pkg-config. It's customary to use the environment variable PKG_CONFIG for
this.
Ref: #8135
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
If a human player is set to “Removed” in Game Setup, leaves to the
main menu, and re-enters, they are auto-assigned back to the same
slot but still flagged as removed, triggering an instant defeat when
the match starts.
GameSettingsController::onLoad already reconciles **playerAI** against
current player assignments, but the analogous check for the new
**playerRemoved** setting was missing. The flag therefore survived
persisted-settings reloads.
This mirrors the existing AI-conflict logic and resets the flag
whenever a human player occupies the slot.
Bug reported by *elexis*.
Commit d888b10931 remove those headers which have the side effect of
suppressing some warnings on Windows using vs2017. Keep those headers
around for till vs2019+.
Add additional suppressions where needed for spidermonkey headers.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Exporting HOSTTYPE prevents cross compilation as HOSTTYPE is used to
override target host arch instead of detecting it from chosen compiler.
This then results in the wrong arch specific source files to be
included. So just don't set it by default and let it to the user to set
it if he so chooses.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The workflow was run before the addition of white-space error check, so
the trailing white-space made it in.
This commit unblocks the CI.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Increase vision range to avoid continuous firing for most structures.
Ref: #6708
Rename onager template to 'siege_onager_unpacked' to follow existing
naming conventions.
Normal maps contain redundant color information and the engine supports
compression algorithms (like DXT5n) optimized for that.
It has previously only been enabled for the water normal maps.
Pull Request: #8114
This improves the styling of the header of the profiler2 UI, by applying
the following changes:
- change the spinner animation to actually look like a spinner
- ensure open reports don't overflow the nav bar
- reduce the size of the server port input field
- add some paddings to make everything look more pleasing
`onchange()` triggers only when an element looses focus. For the graph
smoothing in the profiler2 UI we want to have the smoothing applied
immediately when modifying the slider, so let's use `oninput()` instead.
Remove external_libraries headers for icu and tinygettext, as they
neither add any workarounds needed and as quite a few other libraries
don't have such a header either. As for the warnings suppressed, this is
no longer needed as they were fixed and with vs2019 added support for
-isystem or equivalent would make this useless eitherway.
Further make include-what-you-use happy with files in source/118n and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Declare "lib/posix/posix.h" as source for <strings.h>
Make include-what-you-use happy with files in source/ps/{XMB,XML} and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/gui/ObjectTypes and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/gui/ObjectBases and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Replace repeated LOGWARNING calls with ONCE(LOGWARNING) in
JSInterface_CGUISize.cpp and JSInterface_Main.cpp.
Why – The old behaviour printed a warning every time the deprecated
API was used, cluttering the log and annoying modders. We still want to
nudge them toward the new APIs (object.size = {...} and
guiObject.GetPreferedTextSize/getTextSize), but a single reminder is
enough.
What changed
CGUISimpleSetting<CGUISize>::DoFromJSVal now wraps the deprecation
message in ONCE(...).
Engine.GetTextSize warning is likewise wrapped.
Impact – Functionality is unchanged; only the frequency of the
warnings is throttled to one per session, making the transition less
intrusive and more user-friendly.
Various environment variables may have an impact on what premake will
do, properly report them in the output and consolidate others.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use a colon instead of a backslash to seperate domain from repo. The
backslash only works for pushing and for pulling lfs will complain about
"batch request: missing protocol"
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Fixes a typo introduced in fd847c2a23 where the code
incorrectly modified chatSubmitButton.size instead of
chatInput.size, effectively collapsing the input field's
width to zero.
This change ensures the chat input field resizes correctly
based on the button's position.
Thanks to Langbarg for noticing the issue.
Refs: #8138
Fixes a bug where chat overlay text wrapping changed
unexpectedly when earlier messages expired.
The issue was caused by Object.assign modifying the size
object in place, which did not trigger proper recalculation
for getTextSize in subsequent frames.
Replacing it with direct assignment ensures the size object
is recompute, allowing correct layout behavior.
Bisected to: fd847c2a23
Thanks to Langbarg for identifying the root cause.
Ref: #8043Fixes: #8138
Users using ssh are suddenly asked for a username and password for lfs,
add a note as to why that is and how to avoid it to the .lfsconfig in
hope they will see it.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Adds a runtime warning to `Engine.GetTextSize` indicating that the API
is deprecated and will be removed in a future version.
This API does not simulate GUI rendering accurately, as it treats markup
tags like [color], [font], or [icon] as visible characters. This leads
to incorrect size measurements in modern GUI layouts.
New recommended alternatives:
- Use `Engine.GetGUITextSize(...)` for accurate measurement of raw text
blocks, fully simulating GUI rendering.
- Use `guiObject.getTextSize()` when working within a specific GUI
object, as it accounts for maxWidth, padding (bufferZone), and object
constraints.
A warning is now emitted at runtime to guide developers toward these
updated APIs.