Enable normal-map-specific compression for skins and terrains

Normal maps contain redundant color information and the engine supports
compression algorithms (like DXT5n) optimized for that.
It has previously only been enabled for the water normal maps.

Pull Request: #8114
This commit is contained in:
Vantha
2025-06-18 23:50:41 +02:00
committed by Ralph Sennhauser
parent 31d7e4c97f
commit 9c8c8bc42a
@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
<File pattern="*_norm*.png" format="dxt5" normal="true" mipmap="true" filter="box"/>
</Textures>