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Enable normal-map-specific compression for skins and terrains
Normal maps contain redundant color information and the engine supports compression algorithms (like DXT5n) optimized for that. It has previously only been enabled for the water normal maps. Pull Request: #8114
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@@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
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<File pattern="*_norm*.png" format="dxt5" normal="true" mipmap="true" filter="box"/>
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</Textures>
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