Stan
8fad0ea8ca
New range icon by Lion.Kanzen
...
Thread:
https://wildfiregames.com/forum/index.php?/topic/22982-committed-archery-icon/
This was SVN commit r21159.
2018-02-08 23:16:36 +00:00
Imarok
bc9e2b476e
Some drag code cleanup in input.js (primary point -> vector)
...
Patch by OptimusShepard
Differential Revision: https://code.wildfiregames.com/D1288
This was SVN commit r21158.
2018-02-08 23:11:13 +00:00
elexis
c45c305941
Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018 , D957.
...
This was SVN commit r21157.
2018-02-08 22:49:08 +00:00
elexis
48fd687254
Allow using the rmgen2 random playerbase location function to only compute locations without actually placing the bases.
...
Fix wrong border distance computation there in 8216bf9511 .
Fix nomad units on Red Sea.
This was SVN commit r21156.
2018-02-08 22:39:12 +00:00
elexis
d613350012
Add small metal mines to biome files.
...
This was SVN commit r21155.
2018-02-08 21:59:04 +00:00
temple
e4039ea5a8
Add rubble to stoas
...
Add rubble to royal stoas, use 5x5 size for Sparta's foundation and
rubble.
Differential Revision: https://code.wildfiregames.com/D1290
Reviewed by: Stan
This was SVN commit r21154.
2018-02-08 20:42:11 +00:00
mimo
e92a736e79
petra: fix cases where gatherers were assigned to a resource type, even if none available
...
This was SVN commit r21153.
2018-02-08 19:48:35 +00:00
Stan
ba6151f4e7
Fix capes disappearing when dying for athenians.
...
This is due to the root prop point being overriden by the blood prop.
This was SVN commit r21152.
2018-02-08 18:56:35 +00:00
mimo
75333019ef
petra: fix cases where an attack would stop by not finding targets
...
This was SVN commit r21151.
2018-02-08 18:54:03 +00:00
Stan
2b0f232770
Change pyramids class on mimo's request.
...
This was SVN commit r21150.
2018-02-08 18:51:52 +00:00
mimo
56308ec1ad
remove a useless (and bothering) intrusion of the gui
...
This was SVN commit r21149.
2018-02-08 18:50:18 +00:00
Stan
1c66c69aa8
Idle carry animations for athenians infantry.
...
Cavalry needs some more variants so it will come afterwards.
Fix trader and healer blood.
Remove useless anims for heroes.
Remove gather praise for champions.
We do not use it anyway, but DE does.
This was SVN commit r21147.
2018-02-07 23:29:05 +00:00
Stan
c2c593d9fd
Make the aura description of the catafalque more descriptive
...
This was SVN commit r21146.
2018-02-07 22:32:19 +00:00
Stan
a97800ab0e
Fix Kushites blood display, move the blood to the variant, and add the variant to the units missing it.
...
This was SVN commit r21145.
2018-02-07 22:13:28 +00:00
temple
8babdeba04
Spawn units in rally point direction
...
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes : #4735
This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
Stan
268c340c00
Fix incorrect line in art.json
...
Found by: Leper
fixes d30643a6c9
This was SVN commit r21143.
2018-02-07 20:50:16 +00:00
s0600204
d01cb88ac4
Calculate and return correct width in CGUI::GenerateText
...
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D836
This was SVN commit r21142.
2018-02-07 20:47:10 +00:00
elexis
cacbdf7b1a
Pass Infinity to the ChainPlacer if failed tiles should be ignored, rather than different numbers above 1 that have the same effect, refs #4805 .
...
This was SVN commit r21141.
2018-02-07 16:39:36 +00:00
elexis
70bec0ac90
Pass Infinity as the fail fraction to the ClumpPlacer if failed tiles should be ignored, rather than sometimes passing 100%, 400%, 1000% or 10000%, refs #4805 .
...
This was SVN commit r21140.
2018-02-07 16:31:41 +00:00
mimo
5efff8941a
make kush demo map consistent with others
...
This was SVN commit r21139.
2018-02-07 14:28:23 +00:00
mimo
365edbce8c
petra update for kush
...
This was SVN commit r21138.
2018-02-07 14:26:45 +00:00
elexis
2e8e394521
Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816 , #5018 , D957.
...
Uses an unadulterated, easily exchangeable, well compressed topography
image of the NASA Blue Marble series in the public domain,
instead of a heavily tuned and not so well licensed NASA SRTM v4.1 image
encoded in JSON.
Circular intead of a square map shape.
Randomized, height- and slope-based terrain texture painting, refs
#5004 .
This was SVN commit r21135.
2018-02-07 03:18:21 +00:00
elexis
8216bf9511
Arbitrarily constrain the random playerbase location function.
...
Decrease the minimum distance between players progressively to find
suitable locations.
Assume that constraint to be constant and compute possible locations in
advance, improving performance drastically, refs #5011 .
This was SVN commit r21134.
2018-02-07 02:12:19 +00:00
elexis
6319647795
Implement JS random map library counterpart to 2180862d40 and 204b04f2d4, refs #4816 , #5018 .
...
Refactors the heightmap and terrainmap copying code from 33e3e6c2ab and
the bicubic interpolation code from 64b1da0ddf / 93aefe0787 which were
unused since f5375cbcb9 .
This was SVN commit r21133.
2018-02-07 02:08:20 +00:00
elexis
c0b493bdc4
Abstract the vertex locations on a tile in rmgen, refs #4805 .
...
This was SVN commit r21132.
2018-02-06 23:30:29 +00:00
elexis
2180862d40
Implement random map script backend to read terrain PMP files created with Atlas, fixes #4816 .
...
Allows developers to set elevation and terrain textures in the map
editor and use that for a random map.
This was SVN commit r21131.
2018-02-06 23:05:58 +00:00
Stan
66c48c34c1
Change seleucid spearman name to pikeman, to better reflect their function.
...
This was SVN commit r21130.
2018-02-06 22:52:56 +00:00
elexis
f63cc9a1d2
Static Vector2D min and max.
...
This was SVN commit r21129.
2018-02-06 22:52:53 +00:00
Stan
d30643a6c9
Artwork by: LordGood, wowgetoffyourcellphone, Stan, wackyserious, Lion.Kanzen, Sundiata, Alexandermb
...
Templates: wowgetoffyourcellphone, Hannibal_Barca, elexis, mimo,
Sundiata
Maps: wowgetoffyourcellphone
History Research: Sundiata
Tested By: FeldFeld, (-_-), Grugnas, mapkoc, Dizaka, Cesar, Liberty,
Sundiata
Discussed With: Itms, niektb, WhiteTreePaladin, feneur, fabio, leper,
Pureon
This was SVN commit r21128.
2018-02-06 22:32:04 +00:00
Stan
e6f4561341
Remove another broken variant
...
This was SVN commit r21127.
2018-02-06 21:43:41 +00:00
Stan
86b698b7b8
Remove another broken variant
...
This was SVN commit r21126.
2018-02-06 21:41:48 +00:00
Stan
38193e29c6
Remove broken variant as Enrique didn't commit the files in 83680b0dee
...
This was SVN commit r21125.
2018-02-06 21:26:41 +00:00
Stan
ebfa9a7495
Remove unused variant since it's missing props and is used only by Terra Magna.
...
This was SVN commit r21124.
2018-02-06 21:23:16 +00:00
Stan
fa34b043cd
Slightly tweak rain to be more visible, add an angled version.
...
Discussed with bb_, Itms at FOSDEM,
Thanks for the maths :)
This was SVN commit r21123.
2018-02-06 20:54:24 +00:00
bb
6b88ca6a11
Fix the autostart victoryDuration support, which was broken by 63ca7ad672
...
Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1285
This was SVN commit r21122.
2018-02-06 19:44:05 +00:00
temple
e43ed4016c
Add a repair time tooltip
...
Differential Revision: https://code.wildfiregames.com/D573
Reviewed by: bb
This was SVN commit r21121.
2018-02-06 19:31:51 +00:00
Stan
ab395a6b29
Add a new stonequary actor using unused dae files by merging them and cleaning.
...
Add this merged dae.
Move the old daes to the old_public folder.
Add an ao texture
This was SVN commit r21120.
2018-02-06 19:30:02 +00:00
s0600204
a9f701a475
Unify structree build queue loading duplication.
...
In similar vein to c53adeaaa6
This was SVN commit r21118.
2018-02-06 01:14:17 +00:00
Stan
68798a485f
Fix stonemine file contents.
...
This was SVN commit r21117.
2018-02-05 21:54:53 +00:00
Stan
abbe786e02
Clean up one of the mine template, and add missing textures for high end graphics.
...
This was SVN commit r21116.
2018-02-05 20:22:25 +00:00
elexis
b41a069854
Fortress random map bugfixes and cleanup.
...
Fix typo in b5b384da48 reported by mimo.
Replace magic trigonometric equation from 17fd4fab94 with a createArea
call to the polygon placer from 906c23c54b to draw the fortress texture
on an arbitrarily rotated square.
Fix wrong treasure distance in 442c9848b8 .
Remove treasure self-avoidance in 208e642089 , since it can result in the
treasure not being placed.
This was SVN commit r21115.
2018-02-05 19:44:28 +00:00
mimo
232d1d9503
petra: fixes/cleanup for regicide
...
This was SVN commit r21114.
2018-02-05 17:59:00 +00:00
elexis
204b04f2d4
Allow random map scripts to load heightmap image files, fixes #5018 .
...
Move the atlas heightmap import code to MapIO.cpp and reuse it.
Implements what 33e3e6c2ab and 69b7f39bf1 wanted to be.
This was SVN commit r21113.
2018-02-05 16:02:00 +00:00
elexis
c95901515e
Stop claiming that JPEG files are supported for heightmap import following c9cecab0be, refs #2828 .
...
This was SVN commit r21112.
2018-02-05 14:22:16 +00:00
elexis
98ebb3bb77
When importing a heightmap image in atlas, don't omit the last vertex of each side of the heightmap! Fixes #5021 , refs c9abf6f68c.
...
(Since there are 4 vertices per tile, there is one more vertex per side
than there are tiles / pixels per side.)
This was SVN commit r21111.
2018-02-05 14:08:46 +00:00
mimo
22903b09a6
Set victory conditions for autostart games.
...
Reviewed By: elexis
Trac Tickets: #5016
Differential Revision: https://code.wildfiregames.com/D1278
This was SVN commit r21108.
2018-02-03 19:39:33 +00:00
temple
7819ea434e
Diplomacy Colors
...
Add a button to toggle between normal and "diplomacy" colors.
Reviewed by: elexis
Comments by: leper, ffffffff, Stan
Fixes : #4747
This was SVN commit r21107.
2018-02-03 14:17:31 +00:00
elexis
23820c5713
Static equality test for vectors.
...
This was SVN commit r21106.
2018-02-02 20:13:31 +00:00
mimo
47ba6b9a84
petra: some fixes for relic game mode
...
This was SVN commit r21105.
2018-02-02 18:37:29 +00:00
elexis
f92405aa25
Simplify unused and bad-practice, but potentially useful AvoidTextureConstraint.
...
Implement StayTextureConstraint for the same reason.
getTexture should function on the entire square tilegrid, even on
circular maps.
This was SVN commit r21104.
2018-02-02 17:44:53 +00:00