Commit Graph

3534 Commits

Author SHA1 Message Date
Acumen b32a8361e5 AI stance properties and extended animal templates.
This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
Matei 1290c3dcfd Fixed bug with pathfinding during a contact action on Linux.
This was SVN commit r3388.
2006-01-22 01:17:58 +00:00
Ykkrosh 5ac92a3302 Advance water in sync with simulation and unit animations (so it stops when the game is paused).
Other miscellaneous tidyings.

This was SVN commit r3386.
2006-01-21 23:27:42 +00:00
prefect f953258a9d Fix Linux build, don't EVER #include <windows.h> again!
Removed some apparently unnecessary #includes
Merged multiple M_PI definitions into maths/MathUtil.h
Add newline at end of file

This was SVN commit r3384.
2006-01-21 20:01:17 +00:00
pyrolink 5d4ec7f4bb Health regen, run bugfix
This was SVN commit r3382.
2006-01-21 11:17:15 +00:00
pyrolink 230b7a896c Right click/double click support in main GUI handler, minimap updates-drag and order issuing
This was SVN commit r3381.
2006-01-21 11:07:25 +00:00
Wijitmaker bda61f8030 2 handed spear animations
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink 3555c4b931 Order dispatcher ignores if mouse over minimap (minimap handles seperately)
This was SVN commit r3379.
2006-01-21 11:04:09 +00:00
pyrolink b86ae011c9 Some loading stuff
This was SVN commit r3378.
2006-01-21 11:02:35 +00:00
pyrolink 5383104a4f Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
Matei c2c5e87c61 Removed references to the old attack, gather, heal and damage events (that were no longer used).
This was SVN commit r3375.
2006-01-20 21:38:58 +00:00
Matei c85551a8b0 Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight 2ee40734e1 Removed file/folder
This was SVN commit r3372.
2006-01-19 11:36:17 +00:00
livingaftermidnight fe8f7dd1fc Removed file/folder
This was SVN commit r3371.
2006-01-19 11:36:03 +00:00
livingaftermidnight 5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
livingaftermidnight aef0a42780 This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
This was SVN commit r3369.
2006-01-19 11:19:55 +00:00
Acumen 30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
Mythos_Ruler cadbd77bc7 A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
Mythos_Ruler d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink 1175b5cdba Stamina bars, run order
This was SVN commit r3364.
2006-01-16 10:56:47 +00:00
pyrolink a917ffa711 Run order, secondary order support --still needs secondary cursor.
This was SVN commit r3363.
2006-01-16 10:56:12 +00:00
pyrolink 01ff2fdf3b Secondary order script support; run order addition
This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
Wijitmaker 2cc7221166 dual sword attack animations
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
Acumen 98496f2434 Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
Wijitmaker dafc496b6f Some sword attack animations and a few new deaths
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak 052e08717e Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey cf224a6267 This was SVN commit r3357. 2006-01-13 05:00:55 +00:00
Acumen 740d4ab616 Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak 19ad5a21e8 fixed small error in last commit.
This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak da353cb16c Cosmetic changes:
Added areas for music, sound, ambient and voice control.
  Resolution added

This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak 0dd74bb25f Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey d261d33bab This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
Acumen 66d780eb49 Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
pyrolink b781c898df Fixed ugly run bug
This was SVN commit r3349.
2006-01-10 04:39:11 +00:00
Acumen 9a7fb2d090 A few more manual fixes.
This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
Wijitmaker e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
Wijitmaker 5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
Acumen 9da1e9e18b Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
Acumen a08bf7b52e Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
Acumen 0f2a1db46b Initial layout of F1 unit manual.
This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink 19b33141c1 Fixed up running and notifications.
This was SVN commit r3341.
2006-01-08 08:25:11 +00:00
pyrolink 8f7202f00b Entities default to run speed = 0
Notification event

This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
pyrolink ee0227092a Defined notification codes.
This was SVN commit r3339.
2006-01-08 05:58:53 +00:00
pyrolink 01f5a963a0 notification event
This was SVN commit r3338.
2006-01-08 05:57:40 +00:00
janwas c600e0a3e0 design notes from meeting: ambient sound
This was SVN commit r3336.
2006-01-08 02:05:44 +00:00
thedrunkyak 7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak 4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
prefect b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink 1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
pyrolink 2d8f45fd94 Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
Notifications - called from javascript.  You request orders with a
target entity, order type, and whether the previous listeners you have
requested for this entity should be destroyed.  When the target entity
processes an order that was requested, that order is pushed onto the
queue of the requester.  This is useful for things such as follow that
require the actual order to perform the action.

This was SVN commit r3329.
2006-01-05 06:13:31 +00:00