sanderd17
66770feed6
include gaia range query of UnitAI in general range query. Fixes #2156 . Patch by dumbo
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This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
sanderd17
05baeae5bd
fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
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This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
sanderd17
9cf55a5ed0
fix productionQueue failing to produce units while the upgrade tech is running
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This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
sanderd17
2197b80747
fix oos problem mentioned by Yves on IRC
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This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
JoshuaJB
3d171b54c9
New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style.
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This was SVN commit r14469.
2014-01-01 06:15:06 +00:00
JoshuaJB
67570be8fa
Make GUI button-based objects to behave more expectedly when doubleclicked, also some style tweaks.
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This was SVN commit r14468.
2014-01-01 06:05:41 +00:00
JoshuaJB
1e522f9b2c
Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
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This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
wraitii
9d9361ae44
Why you should test your code before committing, exhibit A.
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This was SVN commit r14466.
2013-12-31 21:45:11 +00:00
wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
wraitii
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
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This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
mimo
d7f18c10de
Add visual indicator when unsetting rally-points, closes #2117
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This was SVN commit r14462.
2013-12-31 13:21:06 +00:00
Yves
75b8952d04
Delete help.txt.
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I wanted to update it first for some function names I changed.
Then I noticed that nearly all the functions described there don't exist
anymore or have changed. There are much better descriptions at the
places where the functions are declared/implemented.
We should either do it right (and force everyone to update that file for
every change) or don't to it at all. At this stage of development it
doesn't make sense and when we start documenting all the functions at a
central place, there are better locations than this file.
This was SVN commit r14461.
2013-12-31 12:21:56 +00:00
JoshuaJB
c0472f0de5
Fix trivial comment typo caught by wraitii.
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This was SVN commit r14460.
2013-12-31 11:06:00 +00:00
sanderd17
f8ca47913d
fix division by zero for zero-time technologies. Fixes #2334
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This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
JoshuaJB
c7ff0bb486
Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
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This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
JoshuaJB
b3a74e8f72
Add message to help new users register for the lobby.
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This was SVN commit r14457.
2013-12-31 01:14:09 +00:00
leper
2008ebc9d6
Use ACLs in the ipstamp module to support multiple lobby bots.
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This was SVN commit r14456.
2013-12-31 00:25:33 +00:00
JoshuaJB
b2a535d838
Change the lobby registration to the new UI style and try to make it more ergonomic.
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This was SVN commit r14455.
2013-12-31 00:01:27 +00:00
JoshuaJB
e21464d960
Try to fix some errors in the bot by checking a player id's validity before using it as an index.
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This was SVN commit r14454.
2013-12-30 20:48:15 +00:00
leper
1c9965999b
Use another muc room for svn/a16.
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This was SVN commit r14453.
2013-12-30 19:44:42 +00:00
wraitii
dddc9bab7f
Fix tests.
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This was SVN commit r14452.
2013-12-30 18:55:37 +00:00
sanderd17
4776d85301
use UnitMotionFlying for the hawks
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This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
sanderd17
298115f4c5
Fix units chasing each other. Fixes #1537
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This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
wraitii
ddee36e0a8
Hide map size for skirmish and scenarios. Refs #2301 .
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Also fix my previous commit because obviously I had committed the wrong
default value.
This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
wraitii
08b44fe647
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)
This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
Yves
4a15ac406b
Move debug function and debug flag to API3 and use them from Aegis.
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Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.
Refs #2322
This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
wraitii
5febe42aa9
Fix [14444]
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This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
wraitii
bc136137fc
Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
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This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
wraitii
bd2cd235fd
Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228 , Fixes #1975 .
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This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
Yves
533f908f15
Some missing changes in #2322 .
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Refs #2322
This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
Yves
3362c591f5
Moves AI players to one global using the module pattern.
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This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.
Check the ticket for a detailed explanation.
Closes #2322
Refs #2241
Refs #1886
This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
Mythos_Ruler
9a8d5312d4
Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
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This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
Mythos_Ruler
3c630c2e63
Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
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Made the 4th level of armor techs apply to champions instead of all
infantry.
This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
Mythos_Ruler
91bbc925e2
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
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This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
leper
5e23445339
Make ConfigDB properly thread-safe.
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Replace CreateValue with SetValueString so we don't pass pointers to
internal
ConfigDB structures around. Refs #1810 .
Remove some splash screen related functions since we can achieve the
same
with the ConfigDB functions exposed to scripts.
This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
JoshuaJB
92fba32c5e
Some more C++ GUI cleanup.
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This was SVN commit r14436.
2013-12-29 20:46:02 +00:00
JoshuaJB
e729f46789
Make button-type GUI elements more responsive and cleanup in IGUIButtonBehavior.cpp
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This was SVN commit r14435.
2013-12-29 19:31:48 +00:00
JoshuaJB
d756e8d70e
Add proper licences to lobby bot files. Also remove extranious config file.
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This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
sanderd17
45cfdf47f1
fix carthagian buildings being constructed with garrison flag up. Fixes #2318
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This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
leper
3746690f82
Define GLX_MESA_query_renderer functions unconditionally. Fixes #2325 .
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This was SVN commit r14432.
2013-12-29 17:13:55 +00:00
Mythos_Ruler
517e83b331
New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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Tweaked Gambia River for pathing.
Tweaked the obstruction of Farm Fields so that they don't overlap so
much.
Increased build time of Wonders.
This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
sanderd17
2146fa27c8
forgot to rename reference
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This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
wraitii
4158283fd4
Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
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This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
sanderd17
10e8fb9105
remove debug message
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This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
sanderd17
cd125a94e2
fix tests + code style cleanup
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This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
wraitii
433293c7b2
Spread is now linearly tied to distance to target. Fixes #2093 .
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This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
Enrique
04d0f424df
added wonder placeholders for generic hellenes and celts
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This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
wraitii
ce7235a6aa
Various art fixes.
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Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).
This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
wraitii
0029103153
Ptolemy fishing boat (along with props). fixes #2237
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This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
Enrique
15b42f0be5
Added wonder placeholders for civs without wonder.
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This was SVN commit r14421.
2013-12-28 15:21:11 +00:00