The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.
Refs: #8170
The user language and start menu folder name were saved, which goes
against recommendations in the NSIS documentation.
The installation directory was also saved, which might make sense,
but prevents us from dropping the "alpha" label.
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476Fixes: #7594
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.
This should have anticipated for dae7a8c394
Add back some functionality that got dropped with the move to a custom
runner in 39ea3b6ea5
Add option --list to print all available test grouped by suite.
Add option --suite to limit the run to a specific testsuite.
Add option --test to limit the run to a specific test.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Patch by @elexis.
The package sent in fa85527baf / #2420 plus this missing return causes the NetServerTurnManager
to be stalled forever if a client succeeds to send this package on disconnect.
In NotifyFinishedClientCommands, Disconnect calls OnDisconnect calls UninitialiseClient calls m_ClientsData.erase,
but then m_ClientsData[client].readyTurn = turn; reinserts the disconnected client, making the turnmanager wait forever for the disconnected client.
refs https://wildfiregames.com/forum/topic/134742-bug-game-incredibly-slowfreeze-at-start-because-because-of-1-player/
The --libdir switch got lost at some point, which is useful for running
tests with a system build.
Further allow to switch the type of output at runtime avoiding an
unnecessary rebuild.
Finally allow to specify an output file, this means there is no need to
redirect stdout which might break the CI in case the tests write
something to stdout like in case of LOGERROR resulting the test result
not being valid xml.
Ref: #7534
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add a Dockerfile having all needed tooling. Using a container also means
those are the libs that will end up being used in the AppImage.
Then add a script for building pyrogenesis either form git or from
extracted source tarballs and for assembling the AppImage and finally
creating the AppImage.
Add building the AppImage to the "bundles" pipeline.
Also add a wrapper script to use podman to drive the whole process
for convenience for local builds.
Ref: #7577
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit fe192fe58f added one extra level,
so we have to layout the parent of the parent now to actually layout the
sidebar.
Fixes: #8388
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use `std::ranges::max` so that only one iteration is needed to find the
texture of highest priority.
Using `std::ranges::max` with an empty range is undefined behavior. So
there has to be a special case.
Adds a 1/125 chance for a corpse to undergo a decay movement in a given frame.
This allows a probability passed from the template to determine the sinking behavior of the entity.
Fixes#7548
this commit fix and error in HWDetect when the libraries versions use
only MAJOR.MINOR like zlib in some linux os that is "1.3" that need
char[4] (1.3\0) conversion from Script::ToJSVal.
this commit create an overload template that matches "references to
array of uknown bound" and forward it to existing const char* / const
wchar_t* specializations.
this bug was reported by Vantha.
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.
Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
Now that size uses float when emulating positioning, it was getting a
different value, like 0.008. This commit fixed that issue by using
std::floor to remove small noise.
Symmetrical for LEFT with std::ceil.