elexis
5368271d70
Fix a resource collision in 6d52a71d4a in the Lions Den and in 7f8adcf8cb/25682da568/0d0bc32736 in the Unknown maps, refs #4902 .
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This was SVN commit r20802.
2018-01-08 17:01:10 +00:00
elexis
d448d9313b
Fix missing coordinate conversion in e596ef6011 (and rearrange if-statement to be more readable).
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This was SVN commit r20801.
2018-01-08 16:55:08 +00:00
elexis
2414e4946e
Replace TWO_PI with 2 * Math.PI, refs #4933 .
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This was SVN commit r20798.
2018-01-07 20:32:43 +00:00
bb
891870a554
Stop serializing minimap playercolors
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Patch By: temple
Comments By: elexis
Differential Revision: https://code.wildfiregames.com/D1124
This was SVN commit r20797.
2018-01-07 20:23:04 +00:00
elexis
4bc8dc9ed4
Remove rmgen Math.round proxy, refs #4933 .
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This was SVN commit r20796.
2018-01-07 20:18:31 +00:00
elexis
a554a7c1ed
Remove rmgen Math.abs proxy, refs #4933 .
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This was SVN commit r20795.
2018-01-07 19:57:30 +00:00
elexis
92fe7445e4
Remove rmgen Math.floor proxy, refs #4933 .
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This was SVN commit r20794.
2018-01-07 19:45:48 +00:00
elexis
0aa875b3f2
Remove rmgen sqrt proxy, refs #4933 .
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This was SVN commit r20793.
2018-01-07 18:42:22 +00:00
elexis
ab1bfb83f7
Remove unneeded rmgen min and max proxies, refs #4933 .
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This was SVN commit r20792.
2018-01-07 18:26:04 +00:00
mimo
67b76e6705
petra: reduce a bit the distance between ccs for defensive ai + some cleanup
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This was SVN commit r20791.
2018-01-07 17:44:01 +00:00
mimo
e50beaedc0
Fix trigger difficulty level ( 9daa7520ef) for translation
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Discussed with elexis
Trac Tickets: #4931
Differential Revision: https://code.wildfiregames.com/D1207
This was SVN commit r20790.
2018-01-07 17:37:17 +00:00
elexis
a2e93de942
Remove rmgen Math.ceil proxy and unused lerp function from 0e0ed94926.
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This was SVN commit r20789.
2018-01-07 16:19:24 +00:00
elexis
6b6c6ef8d3
Refactor Alpine Valley mountainrange code, refs 992a8ee0b8, 70e67af87f.
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Describe the algorithm using graph theory vocabulary.
Split code into small functions, making it easier to digest and remove
duplication, refs #4805 .
Use a prototype to avoid any possible naming conflicts.
Add helper variables to reduce array lookup nesting.
Remove non-functional unneeded max-distance check, refs c438a1eb82 .
Use mapCenter getter, refs #4854 .
This was SVN commit r20788.
2018-01-07 16:02:37 +00:00
elexis
0b1b7d19cf
Return an array of Vector2D instead of an array of X coordinates and an array of Z coordinates from distributePointsOnCircle, so that one can iterate over the result, refs #4845 .
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Use map center getter for Rivers and the Unknown maps, refs #4854 .
This was SVN commit r20787.
2018-01-07 15:25:53 +00:00
elexis
2d5196cd19
Fix wrong mapSize comparison in efd9b3e212.
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This was SVN commit r20786.
2018-01-07 14:41:40 +00:00
bb
917056f4e3
Fix few style issues in 8ae67ed15f/9ae7c4d810
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Spotted By: elexis
This was SVN commit r20785.
2018-01-07 13:44:50 +00:00
vladislavbelov
a49a1f3746
Escapes slashes in the report help
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D976
This was SVN commit r20784.
2018-01-07 10:56:15 +00:00
elexis
e1a5a50bdf
Display the summary screen as a dialog if it was opened during a running game or replay.
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This makes it consistent (all stacked pages are dialogs) and
the player is kept aware of the game being still active in the
background for the time the page is open.
Differential Revision: https://code.wildfiregames.com/D1058
Patch By: fpre / ffffffff
This was SVN commit r20782.
2018-01-07 01:12:27 +00:00
Gallaecio
11bcc7c0e7
Solve some issues reported on Transifex, and update translation files
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This was SVN commit r20781.
2018-01-07 00:10:14 +00:00
elexis
ae2e045df5
Delete createShallowsPassage / passageMaker from bc805bd357 and use the unified createPassage function from 0c70fb3036 ( 9016b8d866, a796800bb1) to achieve the same shallows generation, refs #4805 .
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Place shallows at every tributary river rather than leaving out the last
35 percent of the mapsize.
Use vector algebra to do the horizontal/vertical rotation, refs #4845 .
This was SVN commit r20780.
2018-01-06 22:59:56 +00:00
Gallaecio
d9d76d450b
Fix the Tributes entry in the Value drop-down of the Charts tab of the game summary
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Trac Tickets: #4613
Differential Revision: https://code.wildfiregames.com/D1203
This was SVN commit r20779.
2018-01-06 21:42:20 +00:00
elexis
de4e51c447
Replace the hardcoded keynames of the Introductory Tutorial strings with the sprintf solution from 4055c564e9 / D1184.
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Remove hardcoded default batch training size and GUI row count hint
(which could have become invalidated too easily).
Differential Revision: https://code.wildfiregames.com/D1199
Reviewed By: mimo
This was SVN commit r20778.
2018-01-06 16:25:45 +00:00
elexis
0350bee2e6
Remove workaround from 4055c564e9 / D1184 and display hotkey strings too if the hotkey is unassigned.
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Differential Revision: https://code.wildfiregames.com/D1200
Reviewed By: mimo
This was SVN commit r20777.
2018-01-06 16:20:59 +00:00
elexis
f352d20e17
Support both DateTime formats of XEP-0082 in the lobby, refs #3156 , f2c76cc75d, 6141c5c4fa, f27efac053.
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Patch By: Dunedan
Fixes #4920 .
Differential Revision: https://code.wildfiregames.com/D1197
This was SVN commit r20776.
2018-01-06 16:09:10 +00:00
elexis
015aa4adee
Rename getTIPIADBON (The Intended Point In A Direction Based On Height) from 1fd00b5e3f to findLocationInDirectionBasedOnHeight.
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Use vector algebra to simplify it and the according maps, refs #4845 .
Remove stepSize parameter as long as the non-interpolated heightmap grid
is tested.
This was SVN commit r20775.
2018-01-06 15:48:38 +00:00
mimo
4925b8d21a
fix 4842b2158b
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This was SVN commit r20774.
2018-01-05 17:34:21 +00:00
elexis
a8e63c72a8
Fix gamesetup when compiled --without-lobby following 61261d14fc / D364.
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Differential Revision: https://code.wildfiregames.com/D1196
Patch By: nwtour
This was SVN commit r20773.
2018-01-05 16:47:05 +00:00
Stan
2661020b29
Fix a bug with horses variants found by wowgetoffyourcellphone
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23012-committed-horse-animations-actors-update/&page=12
Rotate by 180 degrees every horse that would have otherwise his head
through the roof.
This was SVN commit r20772.
2018-01-05 14:57:24 +00:00
Stan
73b1c96ed1
New officer helmets, update the current ones.
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
Fixes #2288
This was SVN commit r20770.
2018-01-05 04:14:13 +00:00
Stan
fef0b8b8c4
New hoplites helmets
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
This was SVN commit r20769.
2018-01-05 04:13:26 +00:00
Stan
aabd578a43
New Agema helmet
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood, Enrique, Wowgetoffyourcellphone
Fixes #2293
This was SVN commit r20768.
2018-01-05 04:11:42 +00:00
Stan
1a8d8cb84e
New Phrygian cap and mask.
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
This was SVN commit r20767.
2018-01-05 04:05:00 +00:00
Stan
0d6afda873
Fix a bug with incorrect geometry.
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This was SVN commit r20766.
2018-01-05 03:03:55 +00:00
Stan
91fe20f8ee
New highcrest version for chalcidean helmet,
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Lower the brow.
Thread
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/&page=4
This was SVN commit r20765.
2018-01-03 16:54:53 +00:00
Stan
815b3766ae
New Seleucus Nikator (Victor) helmet
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Discussion here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/&page=4
Accepted by Lordgood
This was SVN commit r20764.
2018-01-03 16:24:30 +00:00
mimo
2dc41277df
cleanup 9daa7520ef following bb's comments
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This was SVN commit r20763.
2018-01-03 15:27:02 +00:00
Stan
549c0ee1b4
Rename some helmets to better reflect what they are.
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Move them to the new folder.
Update the actors accordingly.
This was SVN commit r20762.
2018-01-03 15:12:23 +00:00
elexis
fc733d0b22
Delete createRamp which is the same as createPassage, refs #4805 , f3823847b0, 9016b8d866, a796800bb1.
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Use vector algebra to compute the ramp position, refs #4845 .
This was SVN commit r20761.
2018-01-03 11:46:09 +00:00
mimo
9daa7520ef
Allows trigger script with different difficulty levels
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1189
This was SVN commit r20760.
2018-01-03 11:21:37 +00:00
elexis
cdd96d8ae2
Simplify rmgen distanceOfPointFromLine and checkIfIntersect a lot by using vector algebra, refs #4845 , #4805 , 53074c7715, 70e67af87f, e596ef6011.
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First createRamp cleanup, f3823847b0 .
This was SVN commit r20758.
2018-01-03 03:27:09 +00:00
Stan
0f2f5aef77
Use variants for boeotian helmets to remove duplication everywhere,
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Change the material to use parallax were possible.
Add an empty normal texture 2x2 to allow other helmets to have theirs.
Use fully inheritance, only repeating frequency and names where needed
as they
are also inherited.
This was SVN commit r20757.
2018-01-03 00:04:20 +00:00
elexis
bc2c9c1939
JS GUI session cleanup.
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Load technologies through the globalscript from D1108 / c90d72deb5
rather than querying the simulation for that.
Same can be done for auras afterwards.
This was SVN commit r20756.
2018-01-02 21:50:41 +00:00
Stan
56f4e13c9d
Fix previous commit (Whiteline in XML)
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Move headband to the new folder, and fix its position on the head
to better fit new heads.
This was SVN commit r20755.
2018-01-02 18:26:44 +00:00
Stan
4b0ee4dd86
New variant for the kausia cap:
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Discussion here :
https://wildfiregames.com/forum/index.php?/topic/21084-committed-kausia-cap/
Discussion about other units that should get it here :
https://wildfiregames.com/forum/index.php?/topic/23634-task-new-persian-equipment/&tab=comments#comment-345401
Remove a cape frome a unit.
This was SVN commit r20754.
2018-01-02 18:16:19 +00:00
elexis
c0dd4795ca
Fix oversight in 83ee8cd62e / D827.
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This was SVN commit r20753.
2018-01-02 17:49:20 +00:00
elexis
efabf76364
Small JS GUI settings simplification using 58b2e2baf4 / D1107, refs D1189.
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This was SVN commit r20752.
2018-01-02 17:10:04 +00:00
fabio
75eb8a8004
Add 8-bit easteregg music track.
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Music by Omri Lahav.
Coded with oggenc -q -2 (32kbps) using aoTuV Beta6.03 from the wav in
[[SVN:19890]].
Fixes : #4677
Differential Revision: https://code.wildfiregames.com/D1097
This was SVN commit r20751.
2018-01-02 15:27:06 +00:00
s0600204
f6b5488a24
Move unravelPhases function from structree to globalscripts for use in AI init.
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Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1183
This was SVN commit r20750.
2018-01-02 06:38:09 +00:00
s0600204
00b05fd9f7
Use phase techs to determine phase order in structure tree.
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(Instead of non-phase techs which is what it was using up to now.)
Reviewed/accepted by: mimo
Changes agreed (but not tested/formally proven) by: elexis
Differential Revision: https://code.wildfiregames.com/D1181
This was SVN commit r20749.
2018-01-02 06:23:33 +00:00
s0600204
f4bbf9be5f
Fix sound inheritance from template_unit_hero.xml
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Patch by: Grugnas
Reviewed by: s0600204
Discussed with: Stan, fatherbushido
Differential Revision: https://code.wildfiregames.com/D747
Refs: #4678
This was SVN commit r20748.
2018-01-02 05:43:46 +00:00