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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-29 13:12:07 +00:00
@@ -31,7 +31,8 @@ Trigger.prototype.eventNames =
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Trigger.prototype.Init = function()
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{
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// Difficulty used by trigger scripts (as defined in data/settings/trigger_difficulties.json).
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this.difficulty = 3;
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this.difficulty = undefined;
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this.triggerPoints = {};
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// Each event has its own set of actions determined by the map maker.
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@@ -335,7 +336,7 @@ Trigger.prototype.DoAction = function(msg)
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/**
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* Level of difficulty used by trigger scripts.
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*/
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Trigger.prototype.GetDifficulty = function(diff)
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Trigger.prototype.GetDifficulty = function()
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{
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return this.difficulty;
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};
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@@ -5,7 +5,7 @@
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{
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"Difficulty": 1,
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"Name": "Very Easy",
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"Tooltip": "Choose this difficulty if you are discovering 0 A.D.."
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"Tooltip": "Choose this difficulty if you are discovering 0 A.D."
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},
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{
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"Difficulty": 2,
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@@ -15,7 +15,7 @@
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{
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"Difficulty": 3,
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"Name": "Medium",
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"Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D.."
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"Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D."
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},
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{
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"Difficulty": 4,
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@@ -43,7 +43,7 @@ function LoadMapSettings(settings)
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cmpObstructionManager.SetPassabilityCircular(true);
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}
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if (settings.TriggerDifficulty)
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if (settings.TriggerDifficulty != undefined)
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Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger).SetDifficulty(settings.TriggerDifficulty);
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else if (settings.SupportedTriggerDifficulties) // used by Atlas and autostart games
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{
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