Currently we always choose the best device. But it's not always
desirable. A more safe approach is to use the default device (with
index 0). The only downside of that is if a user didn't adjust
settings then the game might run on an integrated GPU instead of a
discrete one. In the future it'll be solved by selecting GPU in
options: #8529Fixes#8455
Now it's possible to destroy the old swapchain before creating a new
one. It might make the swapchain creation a bit slower but with a
lower memory peak.
The functions to set them explicitly are removed. This makes the
interface of `CSimulation2` smaller.
Also serializationtest and rejointest can't be active at the same time.
Add a warning about that and use a `std::variant`.
The test takes about 0.5s in release build and about 2s in debug build,
hardly qualifying as slow. As such enable it.
About the noise, it's of little interest anyway so don't spam.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The removal of the VFS cache in 89e339dd16
meant there is no longer a user. As such also clean out the generic
parts with the Landlord and a LRU policies.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.
[1] f14a98e26f
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.
Refs: #8170
The user language and start menu folder name were saved, which goes
against recommendations in the NSIS documentation.
The installation directory was also saved, which might make sense,
but prevents us from dropping the "alpha" label.
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476Fixes: #7594
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.
This should have anticipated for dae7a8c394
Add back some functionality that got dropped with the move to a custom
runner in 39ea3b6ea5
Add option --list to print all available test grouped by suite.
Add option --suite to limit the run to a specific testsuite.
Add option --test to limit the run to a specific test.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Patch by @elexis.
The package sent in fa85527baf / #2420 plus this missing return causes the NetServerTurnManager
to be stalled forever if a client succeeds to send this package on disconnect.
In NotifyFinishedClientCommands, Disconnect calls OnDisconnect calls UninitialiseClient calls m_ClientsData.erase,
but then m_ClientsData[client].readyTurn = turn; reinserts the disconnected client, making the turnmanager wait forever for the disconnected client.
refs https://wildfiregames.com/forum/topic/134742-bug-game-incredibly-slowfreeze-at-start-because-because-of-1-player/
The --libdir switch got lost at some point, which is useful for running
tests with a system build.
Further allow to switch the type of output at runtime avoiding an
unnecessary rebuild.
Finally allow to specify an output file, this means there is no need to
redirect stdout which might break the CI in case the tests write
something to stdout like in case of LOGERROR resulting the test result
not being valid xml.
Ref: #7534
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add a Dockerfile having all needed tooling. Using a container also means
those are the libs that will end up being used in the AppImage.
Then add a script for building pyrogenesis either form git or from
extracted source tarballs and for assembling the AppImage and finally
creating the AppImage.
Add building the AppImage to the "bundles" pipeline.
Also add a wrapper script to use podman to drive the whole process
for convenience for local builds.
Ref: #7577
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>