Commit Graph

10475 Commits

Author SHA1 Message Date
Pureon 2cdc6c7dbf Persian gate opening and closing animations
This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
historic_bruno 5e92aabe72 Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
Spahbod 8c9ef1139a This was SVN commit r12106. 2012-07-14 04:15:20 +00:00
Spahbod 1b7519be91 Fixing the random player selection
This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
historic_bruno 1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
Badmadblacksad fd22b91138 Do not close a gate if some units are in the passRange.
This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
Spahbod c908970c02 This was SVN commit r12101. 2012-07-13 04:37:04 +00:00
Spahbod 8cd2751131 This was SVN commit r12100. 2012-07-13 04:15:23 +00:00
Spahbod 1233323e79 A minor change.
This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
Spahbod d0a1a3bd50 Fixed a bug.
This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
Spahbod 2717e6d34f Adding previews for some random maps.
This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
Spahbod c63074cabb New GUI changes.
This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
Badmadblacksad 6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
Pureon 953606cfcf Roman wall gate animations
This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
Badmadblacksad 51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Mythos_Ruler 8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
Pureon 3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
Pureon f340c8be63 Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
Pureon c8b024ec5f Updates to a few sounds
This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
Mythos_Ruler 0ef77d550c Britons get the Kennl.
Gauls get the Rotary Mill.

This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
Mythos_Ruler 1926a18354 Britons emblem.
This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
Mythos_Ruler b7e6bbdf3f Fixes waypoint flags for Britons and Gauls.
This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
Badmadblacksad e416b38811 Fix phases.
This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
Badmadblacksad 2c5933912c Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
Mythos_Ruler 9a3a6b9c2f Tweaked Mauryan sandbox.
This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
Mythos_Ruler 68f44a74bd - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.

This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
historic_bruno 4cd3a93ca4 Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
Mythos_Ruler 54e24d9a43 Fixed costs for Carthaginian embassies.
This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
Mythos_Ruler 80d6d8930e Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
quantumstate 463e62a514 Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
historic_bruno 574f4db8ab Fixes font texture handling to use format auto-detection when possible, based on patch by Deiz/F00. Fixes #1508
This was SVN commit r12073.
2012-07-05 01:05:09 +00:00
quantumstate fba0730db9 Add a comment about maxDensity based on FeXoR's description. Refs #1522.
This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
Spahbod 585a30e1f3 Added FeXoR's changes for deep forest. Fixes #1522 .
This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
Ykkrosh 5abedde99a Don't enable -fpch-preprocess (which may interfere with ccache) unless we're actually building with PCH
This was SVN commit r12069.
2012-07-04 15:20:42 +00:00
historic_bruno 512854e30c Fixes log folder script on WinXP/2000. Moves script inside source/tools. Adds start menu shortcut to the installer. Updates README. Fixes #1438
This was SVN commit r12068.
2012-07-04 03:50:01 +00:00
Mythos_Ruler f845878039 Renamed.
This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
Mythos_Ruler 2bf4cde60a This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Mythos_Ruler b26e6a442a - Updated Persian Stable and Barracks portraits.
- Updated Carth and Pers civ files.
- Updated some Carth structure templates.

This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
Mythos_Ruler 56571f4934 Theban stuff.
This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
Mythos_Ruler 835af18630 Civ jsons.
This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
Spahbod 7cfbf43f5e This was SVN commit r12061. 2012-07-03 07:07:50 +00:00
historic_bruno 31a58e07c1 Fixes Builder component to allow repairers who can't place new foundations.
This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
Mythos_Ruler e8f5f74f71 Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
Mythos_Ruler 292cb1d26a Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
historic_bruno 99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
Spahbod db943341a8 Secretly adding Gear random map.
This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
Spahbod 11ec25726a Bug fixes. Some suggested by wraitii.
This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
Spahbod e4f9816166 This was SVN commit r12053. 2012-07-02 07:43:44 +00:00
Spahbod 45c5e991d7 Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513.
This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
Mythos_Ruler 130caac4f5 Smoke, less thick.
This was SVN commit r12051.
2012-07-01 19:19:31 +00:00