Commit Graph

9881 Commits

Author SHA1 Message Date
Mythos_Ruler 25d1affef2 Adding specular to some items.
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
Ykkrosh 4b5bd36d9b Multiply specular lighting by sun color
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
leper c93f17827f Make use of the grayscale opion.
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.

This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
Ykkrosh f3a393d2e5 Add alpha-tested materials
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
Ykkrosh b6ef80b741 Fix GCC build
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Jubal 566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Jubal 8a0e47fdd6 Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
Jubal 2dc3c36ee6 Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
Mythos_Ruler fda1d07794 Tweaking some pop costs.
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
Ykkrosh b253cbbee6 Don't unnecessarily die when loading empty files
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
Pureon 6b5034e313 Iberian wall model updates
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
Mythos_Ruler 6a82b215e1 This was SVN commit r11447. 2012-04-07 05:31:15 +00:00
Mythos_Ruler b5e4916f03 New "Laconia" map. Update to Spartan female citizen.
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
quantumstate 4a12049df5 Put resource accessibility checks back for the new worker code
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
quantumstate 83422923aa Added deep forest map by FeXoR. Fixes #1287.
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
leper 07ea6673c3 Use grayscale option instead of grayscaled icons
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
leper 32d6b09c3c Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
vts 305723f9a7 Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
leper 7ff99cc218 Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
quantumstate a5076c1eb1 Added dummy PostMessage and BroadcastMessage functions for tests
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
Mythos_Ruler 9d353b7df9 fixes
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
Mythos_Ruler ea66f950e7 Making M_s look better. Removed 2nd special building for S_s.
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
Mythos_Ruler a569194d37 Fixing some missing units.
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
Pureon d56d65bc87 Removing old unused Iberian structural models
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
Pureon ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
Mythos_Ruler 6efbf65a90 Demo map for S_ and M_
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
Mythos_Ruler 6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
quantumstate 2ba6b4d185 Missed anatolian plateau in previous commit
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
quantumstate 47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
quantumstate 7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate 21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
Ykkrosh 6d57808b84 Fix build with old Boost
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh 6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh a56169ff8c Add interned string class, for fast comparisons and reduced memory usage.
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
ShieldBearer 8f59cb7b90 This was SVN commit r11421. 2012-04-03 09:26:38 +00:00
Mythos_Ruler 1daee6bbc2 Updating some campaign assets.
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
Mythos_Ruler 59851231bd Minor tweaks. New thracian peltast portrait.
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
Ykkrosh 3792b02963 Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
Pureon 25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
Pureon bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
Mythos_Ruler 41c7fe7901 For fcxsanya
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
quantumstate 316584d71a Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
Mythos_Ruler 9198c449ad This was SVN commit r11413. 2012-03-31 19:19:33 +00:00
Mythos_Ruler 315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
Mythos_Ruler 16a5d74b35 Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
quantumstate 99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00