Commit Graph

880 Commits

Author SHA1 Message Date
Wijitmaker 22be4ee0d6 temp ships with props
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
Mythos_Ruler efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
Mythos_Ruler 79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
Mythos_Ruler f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
Matei 6eb9bfa730 Reenabled shadows in system.cfg.
This was SVN commit r3445.
2006-01-29 23:54:29 +00:00
pyrolink bbbb9e12af -hotkey for cinematic interface (not working)
This was SVN commit r3443.
2006-01-29 23:27:16 +00:00
Aeros 6699dc11c7 This was SVN commit r3435. 2006-01-29 03:59:32 +00:00
Matei 83ccd72798 Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
Acumen 72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
Matei c29c222936 Fixed a JS error message when corpses were attacked (because they had no
armour).

This was SVN commit r3418.
2006-01-23 10:36:18 +00:00
Matei 1c541db46b Health regen fix for ranged attack.
This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
Wijitmaker cdd432ba46 updating the tips file to some latin
This was SVN commit r3409.
2006-01-23 03:38:45 +00:00
Mythos_Ruler 16341dd834 Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
Wijitmaker 199550457d to entities that I'm adding to fix errors
This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
Matei d5a4c87dcc Fixes to the melee/ranged attack split.
This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
pyrolink b1537950e2 fixes
This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
pyrolink 0e861e5ab1 Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
Aeros 111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
Mythos_Ruler c3b289ec0b new demetrius entity to test animations
This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
Mythos_Ruler 5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
Acumen b32a8361e5 AI stance properties and extended animal templates.
This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
Wijitmaker bda61f8030 2 handed spear animations
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink 5383104a4f Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
Matei c85551a8b0 Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight 5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
Acumen 30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
Mythos_Ruler cadbd77bc7 A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
Mythos_Ruler d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink 01ff2fdf3b Secondary order script support; run order addition
This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
Wijitmaker 2cc7221166 dual sword attack animations
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
Acumen 98496f2434 Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
Wijitmaker dafc496b6f Some sword attack animations and a few new deaths
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak 052e08717e Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey cf224a6267 This was SVN commit r3357. 2006-01-13 05:00:55 +00:00
Acumen 740d4ab616 Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak 19ad5a21e8 fixed small error in last commit.
This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak da353cb16c Cosmetic changes:
Added areas for music, sound, ambient and voice control.
  Resolution added

This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak 0dd74bb25f Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey d261d33bab This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
Acumen 66d780eb49 Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
Acumen 9a7fb2d090 A few more manual fixes.
This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
Wijitmaker e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
Wijitmaker 5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
Acumen 9da1e9e18b Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
Acumen a08bf7b52e Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
Acumen 0f2a1db46b Initial layout of F1 unit manual.
This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink 8f7202f00b Entities default to run speed = 0
Notification event

This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
thedrunkyak 7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak 4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink 1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00