Commit Graph

12609 Commits

Author SHA1 Message Date
sanderd17 2146fa27c8 forgot to rename reference
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
wraitii 4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
sanderd17 10e8fb9105 remove debug message
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
sanderd17 cd125a94e2 fix tests + code style cleanup
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
wraitii 433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 .
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
Enrique 04d0f424df added wonder placeholders for generic hellenes and celts
This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
wraitii ce7235a6aa Various art fixes.
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).

This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
wraitii 0029103153 Ptolemy fishing boat (along with props). fixes #2237
This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
Enrique 15b42f0be5 Added wonder placeholders for civs without wonder.
This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
Mythos_Ruler 139a1fd5ca Updated a bunch of civ jsons.
Fixed a few other things.

This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
sanderd17 bf58f04511 add wonder victory condition. Refs #1649
This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
mimo 749c4d5270 change the way to manage trade, closes #2311
This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
Mythos_Ruler 6accb6faf6 Fixed bell icons.
Seleucid Military Reforms.

Fixed inheritance for Ptol healers.

This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
JoshuaJB f254478d1b Revert accidentily committed changes.
This was SVN commit r14415.
2013-12-28 03:34:40 +00:00
JoshuaJB 177a7cd99d Make uninitilized players not show in the lobby leaderboard.
This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
Mythos_Ruler 121345bd6a Name stuff.
This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
Mythos_Ruler b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request.
This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
Mythos_Ruler 5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
Fixed a few other templates.

This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
Mythos_Ruler 02d38ceecd Fixed elephant stables class element.
This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
sanderd17 bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map
This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
sanderd17 659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
wraitii 040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
sanderd17 81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
sanderd17 f33d3193ca fix tests (fixes #2326)
+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154

This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
Spahbod e4a124e768 WIP: Making the forests in random maps bigger as per people's request.
This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
JoshuaJB dca3393195 Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
Mythos_Ruler f42bf782bb Bactria map updated.
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
Mythos_Ruler c9b48c6e53 Updated a couple African maps with the new crocodiles.
This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
Mythos_Ruler 60bcebf5b6 Fixed crocodile actor.
This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
wraitii e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.

This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
JoshuaJB 7688e9c93e Properly round rating calculation in the lobby bot to an integer.
This was SVN commit r14398.
2013-12-26 20:16:43 +00:00
JoshuaJB 4ac5aacc87 Strip some trailing spaces in the lobby bot.
This was SVN commit r14397.
2013-12-26 19:52:07 +00:00
JoshuaJB ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler.
This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
mimo 0780becb8a fix attack-move not working for packed units
This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
Mythos_Ruler e9a269c01c Remove attack from Military Settlement for now.
This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
sanderd17 953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
sanderd17 41b3dfc89c Implement town bell
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154

This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
sanderd17 9dcc3ee89e fix always picking the same processor core on some systems. Based on code hits by Philip
This was SVN commit r14391.
2013-12-26 10:05:44 +00:00
leper 1de1e2d5ba Fix typo.
This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
JoshuaJB bdeae5d474 Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.
This was SVN commit r14389.
2013-12-25 19:28:53 +00:00
Mythos_Ruler 4658cfa775 Mythos_Ruler's Christmas update for SVN users!
Includes:

- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.

- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.

- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.

- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.

- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.

- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.

- Vision radius for infantry slightly reduced.

- Fixed sounds for Persian Wonder.

- Fixed footprint sizes for a few buildings and Ptolemaic walls.

- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.

- Cost of fields reduced. Gathering rates for grain reduced.

- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).

- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.

- Some new temp portraits for Ptolemaic units. Ongoing task.

Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.

This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
leper f7e68a4d4c Bot optimizations by scythetwirler.
This was SVN commit r14387.
2013-12-25 15:13:58 +00:00
sanderd17 40d407e8c6 use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
a15
2013-12-18 18:32:25 +00:00
leper 42bc5165ab Add compile time flag to disable use of miniupnpc.
This was SVN commit r14384.
2013-12-18 16:08:56 +00:00
sanderd17 7f5c2c4b83 enlarge the units demo map, so all units can be checked out again
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
Mythos_Ruler eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
Mythos_Ruler 3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
sanderd17 1b17ac50cc remove the aura visualisation from the actors, as it causes selection problems
This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
sanderd17 63f2f85b01 make sure the non-garrisoned variant of the persian models is always picked while constructing
This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
LordGood 6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00