Ykkrosh
3027ce1a04
Rationalise terrain dirty-rect coordinates.
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Clean up some whitespace.
This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
Ykkrosh
a16d56cc72
Delete an unused obsolete method
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This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
leper
54fb33841e
Fix some issues.
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This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh
80277e3da9
Fix #953 (local.cfg adds keys instead of replacing them)
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This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
historic_bruno
be453771cf
Fixes OS X build.
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This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
historic_bruno
5cfeccea09
Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122 .
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Adds preview box showing currently selected terrain.
This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno
772b38e6be
Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022 .
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This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
historic_bruno
cf11aa8dea
Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176 .
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This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
vts
7f612c266a
Calculate new random variations where necessary upon graphics object reloads. Fixes #979 .
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This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
Ykkrosh
6410d36a55
Fix engine to respect lack of castshadow flag in actors.
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Remove unused variable.
This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
Ykkrosh
9028c354e6
Fix non-PCH build more. Fixes #1313 .
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This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
Ykkrosh
789036fb90
Fix #1299 (page up in console doesn't scroll up)
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This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
leper
55e576177d
Fix non-pch build. Fixes #1313 .
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This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
Ykkrosh
227f9e403f
Experimental GPU skinning.
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Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
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This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
Ykkrosh
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
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This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh
f2260892bd
Add config option to force alpha-tested materials.
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This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh
11115770ec
Fix memory leak
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This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
Ykkrosh
b6ef80b741
Fix GCC build
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This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Ykkrosh
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
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This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh
b7888aea52
Add support for specular materials.
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Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Ykkrosh
b253cbbee6
Don't unnecessarily die when loading empty files
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This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
vts
305723f9a7
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
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This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
Ykkrosh
6d57808b84
Fix build with old Boost
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This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh
59447bce2e
Move shaders into appropriate subdirectories.
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Delete some obsolete shader files.
This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
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Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh
a56169ff8c
Add interned string class, for fast comparisons and reduced memory usage.
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This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
Ykkrosh
3792b02963
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
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This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
vts
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
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This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Ykkrosh
d0fc32af4c
Fix failure in replay mode
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This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
historic_bruno
0fda0019d1
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145 .
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Adds proper OS X app bundle support.
Updates Windows installer script.
This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
Ykkrosh
1095782d1a
Increase maximum VBO size, to support larger meshes
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This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
Ykkrosh
f1e73807a8
Fix formatting
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This was SVN commit r11377.
2012-03-20 18:13:27 +00:00
Ykkrosh
e97547dbd4
Fix FFP renderer
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This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Ykkrosh
0e1b5522d6
Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
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Fix handling of set but empty XDG environment variables.
This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
Ykkrosh
700e28480d
Add command-line option to enable archivebuilder compression
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This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
Ykkrosh
36107cb7e1
GLES compatibility for particles and shadows.
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Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh
8c6231f940
Fix black-square cursor on 16bpp Windows
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This was SVN commit r11371.
2012-03-19 20:46:12 +00:00
quantumstate
5a21140093
Added grayscale option for ui textures
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This was SVN commit r11364.
2012-03-18 19:43:03 +00:00
vts
d7128572ae
Removed logger output for XML token node tests
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This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
vts
2207786c05
Missed a bit of indentation in previous commit
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This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
vts
31da0a746b
Fixes crash when removing non-existent tokens from XML 'token' nodes
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This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
historic_bruno
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
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Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
Ykkrosh
6fc508f662
Fix non-PCH build.
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Fix typo.
This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
fcxSanya
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
historic_bruno
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
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This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
historic_bruno
e6c58b2a3e
Adds log rendering to actor viewer.
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This was SVN commit r11272.
2012-03-08 01:16:29 +00:00
Ykkrosh
98c8a47192
Fix crash on Clang
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This was SVN commit r11269.
2012-03-07 20:40:38 +00:00
vts
3c677ee425
Prevent unnecessary work, especially on maps with many actors
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This was SVN commit r11267.
2012-03-07 19:54:54 +00:00