mimo
05f0fadd16
petra: remove a useless break
...
This was SVN commit r20722.
2017-12-29 14:37:53 +00:00
Stan
094d408fa4
Set some units to the relax stance so they don't look weird,
...
Use the new spear for greeks
This was SVN commit r20720.
2017-12-29 06:22:33 +00:00
Stan
0b3c1f9e83
Add a missing '/' fixes the previous commits
...
This was SVN commit r20719.
2017-12-29 06:02:58 +00:00
Stan
8f38f163e0
Fix a missing variant to Leonidas
...
This was SVN commit r20718.
2017-12-29 02:02:52 +00:00
Stan
cacd13879b
New horses commit part 08
...
Big cleanup, remove all the now unused files and some more.
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20717.
2017-12-29 02:02:17 +00:00
Stan
881798caf1
New horses commit part 07
...
Add elephant files
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20716.
2017-12-29 02:00:39 +00:00
Stan
9c51b8a337
New horses commit part 06
...
Add new horses and update the actors accordingly.
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20715.
2017-12-29 01:58:56 +00:00
Stan
9fa5b52218
New horses commit part 05
...
Missing pony file
And new capes
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20714.
2017-12-29 01:39:06 +00:00
Stan
216ac6632b
New horses commit part 03
...
Move the animations of the camel cavalry to a variant file for
easier edition if/when they are replaced
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20712.
2017-12-29 01:34:27 +00:00
Stan
808ff546d8
New horses commit part 02
...
New pony meshes by AlexanderMb
Discussion here
https://wildfiregames.com/forum/index.php?/topic/23012-horse-animations-actors-update/&page=10&tab=comments&failedReply=1
This was SVN commit r20711.
2017-12-29 01:31:19 +00:00
Stan
ea1a4b5d7d
New horses commit part 01
...
New seleucid chariot, using the new horses
Accepted by Enrique
Discussed here
https://wildfiregames.com/forum/index.php?/topic/21393-task-seleucid-champion-chariot/&page=2&tab=comments#comment-343097
This was SVN commit r20710.
2017-12-29 01:24:35 +00:00
elexis
1b641789b3
Add painter definition in Ardennes Forest missing in 9272153ee7.
...
This was SVN commit r20709.
2017-12-28 20:39:00 +00:00
bb
e2fdad61e0
Let scrolling up go a tab up instead of down, fixes 8ae67ed15f/9ae7c4d810
...
Reported By: elexis
This was SVN commit r20708.
2017-12-28 11:40:43 +00:00
elexis
774a049cdd
Vector cleanup.
...
Improve some of the comments mentioned by fatherbushido in b3dbcc457b .
Rename avg to average and test it.
Inline constructor defaults.
Don't use array functions nor for...of loops here to maximize the
performance, refs c751500907 .
This was SVN commit r20706.
2017-12-28 01:54:56 +00:00
elexis
5e19b88f89
Display AI behavior, difficulty and name in the tooltip in the diplomacy and summary screen.
...
Unify the string parsing in D746 / D1159.
Differential Revision: https://code.wildfiregames.com/D1145
This was SVN commit r20705.
2017-12-28 01:31:48 +00:00
elexis
ce1cac92f6
Pyrenean Sierra terrain painting cleanup, refs a796800bb1.
...
Remove redundant heightchecking conditions, unify place calls and use
ternaries, equal to 6273d111fe , refs #4805 .
This was SVN commit r20704.
2017-12-28 01:21:33 +00:00
elexis
6c34e27334
Add rmgen playerPlacementCustomAngle helper function for random maps that are gulfs or place players on a circle with a non-uniform distribution.
...
Remove ocean duplication on Pyrenean Sierra, fix sign of the removed
lololo variable and simplify the player angle equation, refs #4805 ,
a796800bb1 .
Use mapCenter getter from #4854 on Gulf Of Bothnia, Pyrenean Sierra and
the Unknown gulf variant.
This was SVN commit r20703.
2017-12-28 00:39:54 +00:00
Stan
5f455e50b1
Use the boeotian helmet consistently everywhere. This revealed some huge duplication in files,
...
which cannot be fixed without hacks such as models with only props and a
small triangle
Move all the modified helmets to their new folder, so it's easier to
look for them in atlas
Add a new tin texture with and without laurels to fit the new uvmap Move
the boeotian helmet
from the head prop point to the helmet prop point based on a patch
from WowGetOffYourCellPhone
Make the boeotian helmet more modular using props so variants are easier
to make for modders,
nuke the remaining models.
This was SVN commit r20702.
2017-12-27 17:34:01 +00:00
elexis
263c2c8c3c
Fix my fail in 3cfb8730a8.
...
Reviewed By: rosievers
This was SVN commit r20701.
2017-12-27 16:53:29 +00:00
elexis
7e05d7edc9
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
...
Fixes #4907
Differential Revision: https://code.wildfiregames.com/D1178
Reviewed By: mimo
Refs D1159, f88ee2766e
This was SVN commit r20700.
2017-12-27 16:51:25 +00:00
elexis
a89918c952
Move player templates from special/ to special/player/.
...
Differential Revision: https://code.wildfiregames.com/D1179
Reviewed By: bb
This was SVN commit r20699.
2017-12-27 16:11:22 +00:00
mimo
2fff03525e
petra: assign more builders to structures blocking a phase up + cleanup of the corresponding functions
...
This was SVN commit r20698.
2017-12-27 15:49:55 +00:00
elexis
3cfb8730a8
Add helper function to apply arbitrary GUI tags (such as font and color).
...
This avoids the caller having to duplicate the GUI tag format over and
over again (equal to 54904b1750 ),
detects syntax errors at compile time and
applies the separation-of-concerns pattern (callers only have to specify
the tag value agnosticly of the tag format).
Differential Revision: https://code.wildfiregames.com/D1167
Patch By: fpre / ffffffff
Comments By: bb
Refs e1b13dead9
This was SVN commit r20697.
2017-12-27 13:36:28 +00:00
Stan
e4cc4da1d2
Fix a bug with the gastaphrete mesh that will only show up when
...
gpuskinning was set to true in the game options. That experimental
features apparently requires that all meshes vertices be weighted
else it stretches it badly.
Add the fixed blendfile.
This was SVN commit r20696.
2017-12-27 13:00:18 +00:00
elexis
b9c879c85f
Remove duplication on Sahel Watering Holes using the modulo operator, refs #4805 .
...
Use mapCenter getter from 5256d8497e / #4854 and
distributePointsOnCircle from 6fb6a65fc5 to shorten.
This was SVN commit r20693.
2017-12-27 00:51:11 +00:00
elexis
58b2e2baf4
JS file listing cleanup, refs #4868 .
...
Add global filelisting helper.
Remove getXMLFileList and getJSONFileList from the unsorted
gui/common/functions_utility.js.
Make hidden maps prefix more transparent.
Remove hardcoded magic numbers that are string lengths.
Shorten loading screen code and separate pathnames from code.
Differential Revision: https://code.wildfiregames.com/D1107
Reviewed By: bb
This was SVN commit r20692.
2017-12-26 22:44:37 +00:00
elexis
fb444d4165
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
...
Differential Revision: https://code.wildfiregames.com/D477
Reviewed By: bb
Proposed By: bb
Discussed with: fatherbushido
This was SVN commit r20691.
2017-12-26 22:03:25 +00:00
Stan
9106e66d98
Add gastaphretes as an atlas only unit for now
...
Accepted by Lordgood:
Thread :
https://wildfiregames.com/forum/index.php?/topic/22959-gastraphetes/&page=2&tab=comments#comment-343080
This was SVN commit r20690.
2017-12-26 21:48:29 +00:00
Stan
67d9bb6e36
New boeotian helmet for gastaphretes
...
Accepted by Lordgood
Discussion here :
https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=2
and there
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
This was SVN commit r20689.
2017-12-26 21:41:08 +00:00
bb
5f9834ac8e
Rename wolf_snow to arctic_wolf
...
Patch By: Phormio
Differential Revision: https://code.wildfiregames.com/D533
This was SVN commit r20688.
2017-12-26 21:16:26 +00:00
bb
7f4edf1926
Add support for diplomacy changes for wonder victory, make notifications more correct, add behaviour string to the gamedescription panel and on the fly cleanup
...
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D881
This was SVN commit r20687.
2017-12-26 12:59:27 +00:00
mimo
dedc368519
allows Healers to be ejectedOnDestroy from ships
...
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D1147
This was SVN commit r20686.
2017-12-26 10:39:28 +00:00
bb
868b389141
Make the steel_working tech really affect macemen, by adding a crush change refs D552 and D1036
...
Reviewed By: temple
Differential Revision: https://code.wildfiregames.com/D1174
This was SVN commit r20685.
2017-12-25 16:25:57 +00:00
bb
9ae7c4d810
Merge the two occurences of vertical tab in js and xml code
...
Agreed with and Comments by: elexis
Differential Revision: https://code.wildfiregames.com/D1175
This was SVN commit r20684.
2017-12-25 16:11:41 +00:00
bb
350c4580f8
Create a parent template for the maceman and add a maceman identity class.
...
Macemans and swordsman are different, and more civs than just maur might
get them (maybe in mods), so a parent template for them is good to have.
Updating the tech so it keeps affecting the same (but notice it doesn't
do anything with macemans).
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1036
This was SVN commit r20682.
2017-12-24 16:04:10 +00:00
bb
a39af19c89
Let the embassy depend on military template instead of special, since that is what the name suggests and an embassy can be used for any civ.
...
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1006
This was SVN commit r20681.
2017-12-24 15:19:08 +00:00
mimo
31b1d8a996
petra: fix an inverted sign, plus some cleanup
...
This was SVN commit r20680.
2017-12-24 11:29:03 +00:00
bb
84dd34639d
Remove duplicate check in the canAttack query between unitAI and attack, also remove the forceRespond relic, which allows units to attack neutral players.
...
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1099
This was SVN commit r20678.
2017-12-23 15:53:00 +00:00
bb
c67bd74008
Make unit icon naming consistent
...
Use correct names (e.g. cart)
Specify civs when possible, also instead of culture
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D985
This was SVN commit r20677.
2017-12-23 14:11:05 +00:00
wraitii
95c03dcc64
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
...
This will enable us in the future to have technologies that change
projectiles.
This is also somewhat of a refactoring.
Patch By: Mate-86
Reviewed By: wraitii
Trac Tickets: #1909
Differential Revision: https://code.wildfiregames.com/D945
This was SVN commit r20676.
2017-12-23 09:27:19 +00:00
bb
7d7a4a6b14
Use an object in splitRatingFromNick instead of an array and some cleanups
...
Patch By: ffffffff
Differential Revision: https://code.wildfiregames.com/D1087
This was SVN commit r20675.
2017-12-22 19:20:03 +00:00
mimo
e0bd348bce
some petra cleanup
...
This was SVN commit r20673.
2017-12-21 19:01:55 +00:00
mimo
3319c69d97
Choose AI behavior in gamesetup
...
Original patch from Sandarac, reworked by elexis and finalized by mimo
Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1159
This was SVN commit r20671.
2017-12-20 22:02:15 +00:00
mimo
c0c046c273
petra: fix an inverted ternary (and tune a bit the values used)
...
This was SVN commit r20670.
2017-12-20 17:59:43 +00:00
Imarok
2c243b701e
Reorder some summary entries and set default charts to economy & total score.
...
Reviewed by: Imarok
Differential Revision: https://code.wildfiregames.com/D1110
This was SVN commit r20669.
2017-12-20 11:05:48 +00:00
Stan
749ce0c894
Move a sheep texture to the correct folder and make use of it.
...
Only trainable sheep have the player colored collar.
This was SVN commit r20667.
2017-12-19 23:19:33 +00:00
Stan
13bfcb150a
New rabbit.
...
Animations by AlexanderMB
Textures by myself + some fixes to the armature not to break when
exporting from the blend
Remove old texture and mesh.
This was SVN commit r20666.
2017-12-19 22:48:58 +00:00
mimo
5df1f4ec4c
add allowCapture argument to moveAttack (and patrol) commands
...
Discussed with elexis
Differential Revision: https://code.wildfiregames.com/D1150
This was SVN commit r20665.
2017-12-19 19:24:48 +00:00
Stan
d2238ece6d
Update Chariot anims to be compatible with blender and add a source file if modification is ever needed
...
Add a death anim.
This was SVN commit r20664.
2017-12-18 23:44:51 +00:00
Stan
1df50d9a07
New Zebu anims and armature. I made Idle, Walk, and used Alexandermb's work to make death variants.
...
Skeleton was generated using the python script I wrote some time ago.
This was SVN commit r20663.
2017-12-18 23:37:58 +00:00