mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-13 23:16:12 +00:00
Set some units to the relax stance so they don't look weird,
Use the new spear for greeks This was SVN commit r20720.
This commit is contained in:
+13
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/spear_lance_cavalry_reverse.dae</mesh>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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</props>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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</props>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_cav_animated_spearman.xml" attachpoint="root"/>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_numid_elite.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/kart_hero_1.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shieldsmall.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shieldsmall.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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@@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/mace_hetairoi.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/cape_cav_animated_champ_mace.xml" attachpoint="root"/>
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</props>
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</variant>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<textures><texture file="skeletal/hele_philip_3.dds" name="baseTex"/></textures>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
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</props>
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<textures>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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@@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
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</props>
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@@ -2,11 +2,11 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_ready_reverse.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_cav_animated_pers_spearman_e.xml" attachpoint="root"/>
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</props>
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@@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/ptol_cav_spear_e.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
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</props>
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@@ -2,13 +2,13 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/helmets/rome_boeotian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
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</props>
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</variant>
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@@ -2,12 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
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</props>
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@@ -2,13 +2,13 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
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<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/helmets/rome_boeotian_highcrest.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
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</props>
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<textures>
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||||
|
||||
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