Set some units to the relax stance so they don't look weird,

Use the new spear for greeks

This was SVN commit r20720.
This commit is contained in:
Stan
2017-12-29 06:22:33 +00:00
parent 0b3c1f9e83
commit 094d408fa4
22 changed files with 49 additions and 33 deletions
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/spear_lance_cavalry_reverse.dae</mesh>
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
</props>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
</props>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield_reverse.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_cav_animated_spearman.xml" attachpoint="root"/>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_numid_elite.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
<prop actor="props/units/heads/kart_hero_1.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shieldsmall.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shieldsmall.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/mace_hetairoi.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_champ_mace.xml" attachpoint="root"/>
</props>
</variant>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/hele_philip_3.dds" name="baseTex"/></textures>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
</props>
<textures>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
</props>
@@ -2,11 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_ready_reverse.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_cav_animated_pers_spearman_e.xml" attachpoint="root"/>
</props>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_cav_spear_e.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
</props>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_boeotian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
</props>
</variant>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
</props>
@@ -2,13 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml" frequency="100" name="Base">
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_boeotian_highcrest.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_rome_spearman.xml" attachpoint="root"/>
</props>
<textures>