Commit Graph

1046 Commits

Author SHA1 Message Date
Ykkrosh 03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00
Matei 7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships.
This was SVN commit r3903.
2006-05-28 22:00:01 +00:00
Mythos_Ruler b6055f891b This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
Matei 36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures.
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
Matei 27c38e2fc8 Full fancy water shaders.
This was SVN commit r3896.
2006-05-28 02:10:23 +00:00
Mythos_Ruler 0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00
Matei 965b4c9f92 Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
This was SVN commit r3892.
2006-05-25 05:43:32 +00:00
Acumen e02d42b746 # Loading screen now uses dynamic textures for random backgrounds.
Thanks, Philip. (y)

This was SVN commit r3891.
2006-05-25 03:05:06 +00:00
Wijitmaker 9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
Matei 6cf040b325 Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
Matei 4978c2f4d3 # Created some animated water normalmaps.
Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.

This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
Mythos_Ruler 0444cee877 This was SVN commit r3883. 2006-05-18 07:16:15 +00:00
Mythos_Ruler 56b592e1b4 This was SVN commit r3882. 2006-05-18 07:15:45 +00:00
Mythos_Ruler ff95075dd2 #Committed a super-secret new map to create uber-cool screenshots.
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
Wijitmaker e557d99eb3 One test with larger (512x512) dxt1 texture
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas 376e6815a0 # Updated Spartan helmet textures
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
Wijitmaker 58bed083ba Sky texture format changes, and deletion of the bottom side which is now unneeded
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
Matei da3834abd2 Corrected spelling of twilight.
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
Matei 3cb34fb311 Removed the "day1" skyset since it was the same as Jason's "default".
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
Wijitmaker 8b5834aba7 # 10 new skyboxes
This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
Matei 6bf7f2c4eb Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
Matei 4af9cd2dce Entity script changes for per-player templates and an extra sanity check on prepareorder for build.
This was SVN commit r3864.
2006-05-13 22:12:57 +00:00
Matei 03f21c772f Made the gather animation start slightly faster after a unit starts gathering, though it's still not perfect.
This was SVN commit r3860.
2006-05-13 06:21:06 +00:00
Matei 0af22ec50f # Fixed a bug which was causing the gather action to not actually gather resources.
This was SVN commit r3859.
2006-05-13 05:54:01 +00:00
Wijitmaker dcbd118356 # Winter items
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
Wijitmaker 7d39e03831 Correcting the drunken units walking over uneven terrain
This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
Wijitmaker 06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
Wijitmaker 90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
Matei 404c4221df XML and script fixes for running and pass-through-allies attribute.
This was SVN commit r3854.
2006-05-13 04:08:41 +00:00
Acumen 08ec780f17 Enable main menu music.
This was SVN commit r3852.
2006-05-05 17:01:02 +00:00
Ykkrosh 086418993d Undid config change
This was SVN commit r3847.
2006-05-04 14:45:44 +00:00
Matei 6df8229a3a Script changes for the updated construction system.
This was SVN commit r3846.
2006-05-04 07:41:06 +00:00
pyrolink 39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
Matei b512733787 # Completed the new unit production system and tied it in with the GUI.
This was SVN commit r3831.
2006-04-30 20:34:39 +00:00
Mythos_Ruler 11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
Mythos_Ruler 4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
Ykkrosh f791a61c46 # Fixed SxS CRT usage.
Also added wx's .rc file to Atlas.

This was SVN commit r3812.
2006-04-24 18:01:01 +00:00
Wijitmaker fdc2900775 # Hellenes SU texture update
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
pyrolink 2702a268ef This was SVN commit r3793. 2006-04-22 05:44:32 +00:00
Ykkrosh 8c440a4e24 Updated VC8 DLLs to match the ones from VS2005 Professional.
Removed .manifest files (because the SxS system is too confusing - but
we should sort it out when properly distributing the game).
Removed ScEd files, because it's out of date and unsupported.

This was SVN commit r3780.
2006-04-20 00:14:02 +00:00
Wijitmaker ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
Matei d5383db5fc Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
Ykkrosh 8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
Wijitmaker 47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
Wijitmaker 4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink c38a5379f6 This was SVN commit r3733. 2006-04-08 22:35:23 +00:00
Wijitmaker 0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
Acumen ef155571c0 # As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)

# Implemented Andrew's formation functions in the formation "pick list".

(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)

(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)

This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
Wijitmaker 31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros d17c57657f April fools celtic genetic engineering lab added - actor is under /temp
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00