# Horses now walk as well as galloping

Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
This commit is contained in:
Wijitmaker
2006-05-23 08:51:26 +00:00
parent a3b9d7d946
commit 9ecd5e8a25
48 changed files with 1040 additions and 883 deletions
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="17"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="300"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="300"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
@@ -1,66 +1,67 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/celts/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="7" name="feet">
<texture>skeletal/horse_celt_feet_a.dds</texture>
</variant>
<variant frequency="5" name="blaze">
<texture>skeletal/horse_celt_blaze_a.dds</texture>
</variant>
<variant frequency="5" name="face">
<texture>skeletal/horse_celt_face_a.dds</texture>
</variant>
<variant frequency="7" name="star">
<texture>skeletal/horse_celt_star_a.dds</texture>
</variant>
<variant frequency="3" name="dapple">
<texture>skeletal/horse_celt_dapple_a.dds</texture>
</variant>
<variant frequency="2" name="snip">
<texture>skeletal/horse_celt_snip_a.dds</texture>
</variant>
<variant frequency="5" name="stripe">
<texture>skeletal/horse_celt_stripe_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="black">
<colour>81 81 85</colour>
</variant>
<variant frequency="2" name="chocolate">
<colour>98 68 58</colour>
</variant>
<variant frequency="2" name="chestnut">
<colour>248 132 86</colour>
</variant>
<variant frequency="2" name="roan">
<colour>242 219 164</colour>
</variant>
<variant frequency="2" name="liver">
<colour>172 95 68</colour>
</variant>
<variant frequency="2" name="brown">
<colour>255 148 89</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -1,30 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -1,129 +1,129 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="1">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,29 +6,29 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
@@ -41,53 +41,53 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -6,29 +6,29 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
@@ -50,53 +50,53 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -5,31 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -76,51 +76,51 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -1,107 +1,107 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,31 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -50,51 +50,51 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
@@ -5,9 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="20"/>
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -5,15 +5,10 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -7,7 +7,8 @@
<variant name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<colour>0 0 0</colour>
<mesh>skeletal/horse.pmd</mesh>
@@ -6,8 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="200"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tunic_c.pmd</mesh>
<props>
@@ -7,7 +7,8 @@
<variant name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -6,8 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="10"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -7,7 +7,8 @@
<variant name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -6,8 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="10"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -7,7 +7,8 @@
<variant name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -6,8 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -6,14 +6,24 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<!-- Class Specific -->
<animation file="biped/fem_idle.psa" name="Idle" speed="200"/>
<animation file="biped/fem_walk.psa" name="Walk" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
@@ -6,14 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
@@ -6,14 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
@@ -6,14 +6,30 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
@@ -5,15 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
@@ -1,93 +1,92 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,15 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Attack" speed="100"/>
</animations>
<animations>
<!-- Class Specific -->
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
@@ -5,14 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -5,14 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -5,14 +5,31 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -5,15 +5,27 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Citzen Soldier Specific -->
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -5,15 +5,25 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animations>
<!-- Class Specific -->
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
<animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
<animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
<!-- Shared -->
<animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
@@ -7,7 +7,8 @@
<variant name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
@@ -6,8 +6,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_gaia_flora_tree_pine"
>
<Actor>flora/trees/pine_w.xml</Actor>
</Entity>
@@ -81,7 +81,7 @@
<TurningRadius>0.0</TurningRadius>
<Run>
<Speed>15.0</Speed>
<Speed>12.0</Speed>
<Range>50.0</Range>
<RangeMin>0.0</RangeMin>
@@ -26,6 +26,10 @@
<Health>
<Regen_Rate>2.0</Regen_Rate>
</Health>
<Stamina>
<Max>30.0</Max>
</Stamina>
<Loot>
<XP>200</XP>
@@ -62,12 +66,12 @@
</Loot>
<Move>
<Speed>10.0</Speed>
<Speed>7.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>30.0</Speed>
<Range>150.0</Range>
<Speed>22.0</Speed>
<Range>500.0</Range>
<RangeMin>10.0</RangeMin>
</Run>