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# New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk quite slowly. This was SVN commit r3750.
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_fc.pmd</mesh>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_fc_hay.pmd</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_hc.pmd</mesh>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,11 +5,15 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/rome_fc.pmd</mesh>
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<props/>
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<props>
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<prop actor="props/structures/romans/farmstead.xml" attachpoint="props_main"/>
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<prop actor="props/structures/romans/farmstead_hay.xml" attachpoint="hay"/>
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</props>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,10 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>structural/plac_hc.pmd</mesh>
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<props/>
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<texture>structural/plac_rome.dds</texture>
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<mesh>structural/rome_hc.pmd</mesh>
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<props>
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<prop actor="props/structures/romans/temple.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/rome_struct_2.dds</texture>
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</variant>
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</group>
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@@ -76,7 +76,7 @@
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<Actions>
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<Move>
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<Speed>5.0</Speed>
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<Speed>7.0</Speed>
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<Curr/>
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<TurningRadius>0.0</TurningRadius>
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