1528 Commits
Author SHA1 Message Date
Vladislav Belov ddc07f92b9 Replaces legacy ProxyAllocator by AllocatorAdapter 2026-10-22 23:22:33 +02:00
phosit 369a7e7e5d Use fmt::format for LOGERROR
The format string can be checked at compile time. It will be easier to
transition to `std::format`.
2026-10-05 20:29:26 +02:00
phosit ba158aa3ff Use fmt::format for LOGWARNING
The format string can be checked at compile time. It will be easier to
transition to `std::format`.
2026-10-05 20:29:25 +02:00
phosit d686708c92 Use fmt::format for LOGMESSAGERENDER
The format string can be checked at compile time. It will be easier to
transition to `std::format`.
2026-10-05 20:29:25 +02:00
phosit 43cb3100b6 Use fmt::format for LOGMESSAGE
The format string can be checked at compile time. It will be easier to
transition to `std::format`.
2026-10-05 20:29:25 +02:00
Vantha d412813f25 Fix crash due to uninitialised LOS framebuffer
The issue was introduced by fd976456d7 and made appearant by
67c96094f0.
If a cinema path was played right at the start of a game, then the
smooth LOS rendering option was disabled before `InterpolateLOS` was
called for the first time, so in turn when `ConstructTextures` was
called for the first time, it didn't fill the `m_SmoothFrameBuffers`
and `m_SmoothTextures`. And when smooth LOS was enabled again (by the
cinema path ending), `ConstructTexture` wasn't called again by
`RecomputeTexture` since `m_Texture` already existed. This means that
the `m_SmoothTextures` and `m_SmoothFramebuffers` remained unfilled,
which then caused a crash when they were accessed and used in
`InterpolateLOS`.
Since creating the shader and filling `m_SmoothTextures` and
m_SmoothFramebuffer` isn't expensive, the simplest solution is to always
do that no matter if smooth LOS is enabled or not.
2026-09-30 17:00:18 +02:00
phosit a056f0f516 Store the distribution in the particle-var
A distribution is statefull it might store some unused entropy so that
the rng might be called less ofthen.
So this commit might increase the object size and improve performance.
2026-09-25 11:48:36 +02:00
Vladislav Belov b75edb9b3f Replaces HostHasSSE by SDL_HasSSE
SDL also includes fixes for E2K:
https://github.com/libsdl-org/SDL/commit/67f0b9b86dd16c38b8d4c6e16cceaa166d31a83e
2026-09-22 21:57:57 +02:00
phosit 281e8cd862 Remove uint
It's better to use the native types.
2026-09-21 18:11:47 +02:00
phosit ae7801c9c7 Remove u64
It's better to use types from the standard library.
2026-09-21 18:11:38 +02:00
phosit 6a0c8c1a5a Remove u32
It's better to use types from the standard library.
2026-09-21 18:11:31 +02:00
phosit 500606e587 Remove u16
It's better to use types from the standard library.
2026-09-21 18:11:22 +02:00
phosit 00ee825374 Remove u8
It's better to use types from the standard library.
2026-09-21 18:11:14 +02:00
phosit 3e7263f0db Remove i32
It's better to use types from the standard library.
2026-09-21 18:10:39 +02:00
Vladislav Belov 0650721b19 Replaces round to closest power of two by std ones 2026-09-21 00:47:13 +02:00
Vladislav Belov 0b90eea56b Replaces is_pow2 by std::has_single_bit 2026-09-21 00:47:11 +02:00
Vladislav Belov 58e2c59466 Adds Load with unique_ptr to VFS
Also replaces some usages of Load with shared_ptr by unique_ptr.
2026-09-10 16:39:29 +02:00
Vladislav Belov 39c0dc69e4 Uses std::filesystem to get a file_size 2026-09-10 13:58:28 +02:00
phosit 7bcee2ea0e Remove XERO_ITER_EL 2026-09-08 10:32:51 +02:00
phosit f8ea2c0d49 Remove XERO_ITER_ATTR 2026-09-08 10:32:51 +02:00
trompetin17 c69ded6f30 Fix font fallback for regional locale variants
Add short locale (e.g. "zh") as intermediate fallback between the full
locale (e.g. "zh_HK") and the global default fonts.

Previously, regional variants without explicit font config entries would
skip directly to global Latin fonts, causing CJK characters to display
as "xxxxx".

Reported at:
https://wildfiregames.com/forum/topic/141392-0ad-alpah-28-only-show-some-english-words-correctly-most-words-are-xxxxx
2026-09-07 15:24:25 -05:00
Vladislav Belov 551071c5a4 Replaces shared_ptr by span for LoadFile and Store 2026-09-05 12:33:46 +02:00
Fabio Pedretti e4e50d7711 MapReader: Reject maps with out-of-range terrain tile texture index
m_Tex1Index is unvalidated (raw .pmp bytes / RMS script) and was used
to index m_TerrainTextures with no bounds check.
2026-08-29 16:19:08 +02:00
phosit 982ede2a55 Remove CStr::Find(CStr)
It was only a wrapper around `std::string::find`. In some places it's
now better to use `std::string::starts_with`.
2026-08-23 17:46:52 +02:00
joeybadz 2add365a4f Add camera view config options
Adds a variety of settings for the camera: scroll speed, zoom speed, smoothness, etc.

Fixes #4638
2026-08-19 04:19:45 +02:00
phosit ae936e8177 Remove CStr::FromUInt
There is `std::to_string` which does the same. For most uses it's better
to use `fmt::format`.
2026-08-06 18:03:05 +02:00
phosit 06e199b12a Remove CStr::FromInt
There is `std::to_string` which does the same. For most uses it's better
to use `fmt::format`.
2026-08-06 18:03:05 +02:00
Vladislav Belov c4e7364802 Removes unused BuildColor4ub from ModelRenderer
We don't need to calculate shading on CPU since we always use shaders.

Refs: a9c27b412b
2026-08-06 11:32:02 +02:00
Ralph Sennhauser 0340cc9abd Make NUSpline public members protected
Add a getter for MaxDistance and make members protected and inline
initialization.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-07-29 18:44:03 +02:00
Ralph Sennhauser aeeda05433 Prefix NUSpline member variables
To follow coding convention rename the vector Node to m_Nodes,
MaxDistance to m_MaxDistance and NodeCount to m_NodeCount.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-07-29 18:44:03 +02:00
Vladislav Belov f781181899 Adds sRGB support for proper lighting
Currently we're incorrectly using sRGB colors as raw inputs for lighting
instead of conversion to linear space. For proper PBR we need linear
values.
2026-07-29 01:29:09 +02:00
Vladislav Belov 5778ef6cac Removes std::shared_ptr usages from particles 2026-07-13 01:01:03 +02:00
Vladislav Belov d2375de187 Splits PrepareScene and remove intermediates
We don't need to have intermediate functions as they don't add something
useful.
2026-07-13 00:40:36 +02:00
Vladislav Belov 43dd988ee7 Removes render methods from GameView 2026-07-13 00:40:34 +02:00
Ralph Sennhauser 99bbc24265 Remove global g_xres and x_yres
Instead query g_VideoMode where needed. As both g_xres and g_yres aren't
global anymore remove static from UpdateRenderer. While at it use more
desicriptive names: GetXRes -> GetWindowWidth, GetYRes ->
GetWindowHeight.

This reduces the amount of variables tracking width and height by one
each.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-07-08 11:35:46 +02:00
Vladislav Belov 46af67b5bd Removes RenderPath
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
2026-07-07 23:12:45 +02:00
Vladislav Belov 8491b7f084 Removes Unattach from emitter
We don't really need that proxy. As the main idea is to move the
ownership from a model to the particle manager.
2026-07-06 01:05:09 +02:00
Vladislav Belov 0538e95793 Makes GameView::GetCamera constant 2026-06-28 17:57:26 +02:00
Vladislav Belov e0d131854d Makes GameView returning reference on camera 2026-06-28 17:57:16 +02:00
Vladislav Belov 74f11d2fd2 Adds const to particle emitter type
Emitter type must not be changed during any emitter update.
2026-06-28 14:30:44 +02:00
Vladislav Belov 7790c0972b Removes legacy timers
Modern profiling tools provide more details and more precise
measurements for more platforms. For simpler cases we have our in-game
profiler.
2026-06-28 13:34:01 +02:00
Vladislav Belov fa0e593669 Replaces virtual by override for particle emitters 2026-06-28 12:01:39 +02:00
Vladislav Belov 1709149740 Adds instancing to particles
We use instancing to provide dynamic data for particle only once and not
for each vertex.
2026-06-22 23:18:29 +02:00
Vladislav Belov 50d82810bc Moves UV coordinates to a separate vertex buffer
UV coordinates are constant so we don't need to upload them each frame.
Ideally we shouldn't have UV coordinates at all as we could use
gl_VertexID but it's not available on all supported GLSL versions.
2026-06-22 23:18:27 +02:00
Vladislav Belov 1380a93077 Packs particle size and angle to axes
We need to have per-vertex data to be constant to use instancing.
Now we have only UV coordinates.
2026-06-22 23:18:26 +02:00
Vladislav Belov db9f60b540 Renders only alive and visiable particles
We don't need to update and render dead or invisible particles. The
code still uploads the whole chunk but I'll improve that later.
2026-06-21 18:40:52 +02:00
Vladislav Belov 54b529ddac Fixes crash for too many particles
The maximum number of particles was unbound. It's bound by the
number of maximum vertices per vertex buffer.
2026-06-20 21:45:55 +02:00
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00
phosit 364d50e184 Move the gameView input handler to CGameView
`game_view_handler` isn't global anymore. That makes the interface
simpler and might make the compilation and the runtime faster.
2026-06-19 20:53:52 +02:00
phosit 3af4287f6d Change the return type of event-handler
The return value is more strongly typed.
2026-06-19 20:53:52 +02:00