Minor fix for music.

This was SVN commit r1379.
This commit is contained in:
Acumen
2004-11-22 23:41:44 +00:00
parent 4596b7dfc8
commit fde2cae72e
@@ -15,13 +15,12 @@
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
curr_music.free(); // Close main theme when starting game session.
curr_session_playlist_1 = newRandomSound("music", "peace");
curr_session_playlist_1.play();
curr_session_playlist_1.free();
curr_session_playlist_2 = newRandomSound("music", "peace");
curr_session_playlist_2.play();
curr_session_playlist_2.free();
// curr_session_playlist_1 = newRandomSound("music", "peace");
// curr_session_playlist_1.play();
// curr_session_playlist_1.free();
// curr_session_playlist_2 = newRandomSound("music", "peace");
// curr_session_playlist_2.play();
// curr_session_playlist_2.free();
]]></action>
<object type="image" name="pregame-mainmenu-background-image" sprite="pregame-mainmenu-background" size="0 0 100% 100%" z="100" hidden="false" />
@@ -33,6 +32,9 @@
GUIObjectUnhide("End_Game_Button");
GUIObjectHide("pregame_gui");
FlipGUI(GUIType);
curr_music.free(); // Close main theme when starting game session.
curr_session_playlist_1 = newRandomSound("music", "peace");
curr_session_playlist_1.play();
]]></action>
<action on="MouseEnter"><![CDATA[
tooltipObject = getGUIObjectByName("pregame-mainmenu-tooltip");