New Texture: Basic Celtic Infantry (Topless with pants) + Linothorax for Spartan Skiritai

Thread:
​https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/

Reviewed by Stanislas69 and other community members

This was SVN commit r22177.
This commit is contained in:
wackyserious
2019-04-10 03:54:55 +00:00
parent 1ea60ff35a
commit f472199acb
10 changed files with 153 additions and 12 deletions
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,10 +9,44 @@
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<group>
<variant name="pants-original">
<textures>
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-1">
<textures>
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-2">
<textures>
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-3">
<textures>
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-4">
<textures>
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-5">
<textures>
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-6">
<textures>
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,10 +9,44 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant name="pants-original">
<textures>
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-1">
<textures>
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-2">
<textures>
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-3">
<textures>
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-4">
<textures>
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-5">
<textures>
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-6">
<textures>
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -12,31 +12,67 @@
</variant>
</group>
<group>
<variant frequency="1" name="Clothes-1">
<variant name="Clothes-1">
<textures>
<texture file="skeletal/celt_isw_b_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothes-2">
<variant name="Clothes-2">
<textures>
<texture file="skeletal/celt_isw_b_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothes-3">
<variant name="Clothes-3">
<textures>
<texture file="skeletal/celt_isw_b_03.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Clothes-4">
<variant name="Clothes-4">
<textures>
<texture file="skeletal/celt_isw_b_04.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Clothes-5">
<variant name="Clothes-5">
<textures>
<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-1">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-2">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-3">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-4">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-5">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
</textures>
</variant>
<variant name="pants-basic-6">
<mesh>skeletal/new/m_pants.dae</mesh>
<textures>
<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
@@ -1,17 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_corinthian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant name="skiritai-1">
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
<texture file="skeletal/hele_epilektoi_7.png" name="baseTex"/>
</textures>
</variant>
<variant name="skiritai-2">
<textures>
<texture file="skeletal/hele_epilektoi_4.png" name="baseTex"/>
</textures>
</variant>
<variant name="skiritai-3">
<textures>
<texture file="skeletal/hele_epilektoi_9.png" name="baseTex"/>
</textures>
</variant>
<variant name="skiritai-4">
<textures>
<texture file="skeletal/hele_epilektoi_10.png" name="baseTex"/>
</textures>
</variant>
</group>