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New Texture: Basic Celtic Infantry (Topless with pants) + Linothorax for Spartan Skiritai
Thread: https://wildfiregames.com/forum/index.php?/topic/23002-task-celtic-unit-textures/ Reviewed by Stanislas69 and other community members This was SVN commit r22177.
This commit is contained in:
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -9,10 +9,44 @@
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="pants-original">
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<textures>
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<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-1">
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<textures>
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<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-2">
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<textures>
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<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-3">
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<textures>
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<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-4">
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<textures>
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<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-5">
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<textures>
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<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-6">
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<textures>
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<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml"/>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -9,10 +9,44 @@
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<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="pants-original">
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<textures>
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<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-1">
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<textures>
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<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-2">
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<textures>
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<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-3">
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<textures>
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<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-4">
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<textures>
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<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-5">
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<textures>
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<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-6">
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<textures>
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<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_slinger_ready.xml"/>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -12,31 +12,67 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Clothes-1">
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<variant name="Clothes-1">
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<textures>
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<texture file="skeletal/celt_isw_b_01.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Clothes-2">
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<variant name="Clothes-2">
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<textures>
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<texture file="skeletal/celt_isw_b_02.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Clothes-3">
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<variant name="Clothes-3">
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<textures>
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<texture file="skeletal/celt_isw_b_03.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Clothes-4">
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<variant name="Clothes-4">
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<textures>
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<texture file="skeletal/celt_isw_b_04.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="Clothes-5">
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<variant name="Clothes-5">
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<textures>
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<texture file="skeletal/celt_ijv_b_01.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-1">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-2">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-3">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_3.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-4">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_4.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-5">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_5.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="pants-basic-6">
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<mesh>skeletal/new/m_pants.dae</mesh>
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<textures>
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<texture file="skeletal/gaul_pants_basic_6.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_spearman_relax.xml"/>
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@@ -1,17 +1,36 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/helmets/hele_corinthian_c.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
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<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="skiritai-1">
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<textures>
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<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
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<texture file="skeletal/hele_epilektoi_7.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="skiritai-2">
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<textures>
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<texture file="skeletal/hele_epilektoi_4.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="skiritai-3">
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<textures>
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<texture file="skeletal/hele_epilektoi_9.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="skiritai-4">
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<textures>
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<texture file="skeletal/hele_epilektoi_10.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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