mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-21 05:46:15 +00:00
This was SVN commit r6742.
This commit is contained in:
@@ -6,9 +6,6 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/rome_mill.dae</mesh>
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<props>
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<prop actor="props/structures/romans/mill.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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@@ -1,50 +1,50 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<props>
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<prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_1.dds</texture>
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</variant>
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<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_2.dds</texture>
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</variant>
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<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_4.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Brown">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_3.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Yellow">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_5.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<props>
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<prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_1.dds</texture>
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</variant>
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<variant frequency="1" name="Carth-Sacred Band-LongSleeve">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_2.dds</texture>
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</variant>
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<variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_4.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Brown">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_3.dds</texture>
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</variant>
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<variant frequency="2" name="Carth-Sacred Band-Yellow">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_su1_sacredband_5.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_super_infantry">
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<Traits>
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<Id>
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<Icon_Cell>13</Icon_Cell>
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<Specific>Spartan Phalangite</Specific>
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<Civ>Hellenes</Civ>
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<History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.</History>
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<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
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</Id>
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<Creation>
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<Resource>
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<Food>70</Food>
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<Wood>75</Wood>
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<Metal>50</Metal>
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</Resource>
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</Creation>
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<Armour>
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<Hack>8.5</Hack>
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<Pierce>7.0</Pierce>
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<Crush>14.0</Crush>
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</Armour>
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<Health>
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<Max>125</Max>
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</Health>
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<Stamina>
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<Max>0</Max>
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<BarHeight>0</BarHeight>
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<Bar_Size>0</Bar_Size>
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</Stamina>
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</Traits>
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<Actions>
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<Attack>
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<Melee>
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<Hack>9.0</Hack>
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<Pierce>28.0</Pierce>
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<Range>7.25</Range>
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</Melee>
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</Attack>
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<Move>
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<Speed>6.5</Speed>
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<Run>
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<Range>0</Range>
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<Speed>0</Speed>
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</Run>
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</Move>
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</Actions>
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<Actor>units/hellenes/spartan_pikeman.xml</Actor>
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</Entity>
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@@ -1,22 +1,46 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_super_infantry"
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>
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<Entity Parent="template_unit_super_infantry">
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<Traits>
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<Id>
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<Specific>Qacin</Specific>
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<Civ>Carthaginians</Civ>
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<History>The Sacred Band was a group of elite troops dedicated to the service of Tanit, patron goddess of Carthage. Wearing distinctive white linothorax cuirasses and bronze helmets with a black band above the forehead they fought as an elite cavalry formation. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the goddess’ symbols into battle.</History>
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<History>The Sacred Band was a group of elite troops dedicated to the service of Tanit, patron goddess of Carthage. In addition to providing crack troops, the unit trained Carthaginians aspiring to command Punic mercenary armies. Specially picked troops carried the unit standard emblazoned with the goddess’ symbols into battle.</History>
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</Id>
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<Creation>
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<Resource>
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<Food>75</Food>
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<Wood>70</Wood>
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<Metal>60</Metal>
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</Resource>
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</Creation>
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<Armour>
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<Hack>8.5</Hack>
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<Pierce>7.0</Pierce>
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<Crush>14.0</Crush>
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</Armour>
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<Health>
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<Max>130</Max>
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</Health>
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<Stamina>
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<Max>100</Max>
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</Stamina>
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</Traits>
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<Actions>
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<Attack>
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>30.0</Pierce>
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<Range>6.0</Range>
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</Melee>
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</Attack>
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<Move>
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<Speed>6.5</Speed>
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<Run>
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<Range>100</Range>
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<Speed>8.0</Speed>
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</Run>
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</Move>
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</Actions>
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<Actor>units/carthaginians/super_unit_1.xml</Actor>
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</Entity>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-thracian-hellenistic-crest">
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<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-pilos-simple">
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<mesh>props/helmet/mace_helmet_hellenistic_pilos.dae</mesh>
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<texture>props/helmet/hele_a3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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+26
@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="lamda-1">
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<texture>props/shield/hele_spartan_v1.dds</texture>
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</variant>
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<variant frequency="1" name="lamda-2">
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<texture>props/shield/hele_spartan_v2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_spartiate_pike.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="5" name="Armour-Linen-Linothorax">
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<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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</variant>
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<variant frequency="5" name="Armour-Reinforced Linothorax">
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<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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<variant frequency="2" name="Armour-Bronze Cuirass">
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -6,7 +6,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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BIN
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@@ -35,7 +35,7 @@
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<Melee>
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<Hack>10.0</Hack>
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<Pierce>30.0</Pierce>
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<Range>4.0</Range>
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<Range>7.5</Range>
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</Melee>
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</Attack>
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<Move>
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||||
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||||
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Block a user