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#Carthaginian Mill, House, and Temple. Roman Dock, new Roman building texture, Persian Fortress variation.
This was SVN commit r6739.
This commit is contained in:
@@ -4,9 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_rc.pmd</mesh>
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<texture>props/kart_prop_a.dds</texture>
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<variant frequency="1" name="mill-props-a">
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<mesh>props/kart_mill_a.dae</mesh>
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</variant>
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<variant frequency="1" name="mill-props-b">
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<mesh>props/kart_mill_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="1" name="palmtrees">
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<mesh>props/kart_temple_big.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/pers_fortress_eagles.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -5,7 +5,7 @@
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/pers_fortress_eagles.dae</mesh>
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<mesh>props/pers_fortress_b.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/rome_dock_1.dae</mesh>
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<texture>structural/rome_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,18 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_rc.pmd</mesh>
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<props>
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<prop actor="props/structures/carthaginians/mill.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/kart_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_mill.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/mill.xml" attachpoint="root"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="temple">
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<mesh>structural/kart_temple_big.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/temple_big.xml" attachpoint="root"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -4,11 +4,22 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Persian_Fortress_A">
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<mesh>structural/pers_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Persian_Fortress_B">
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<mesh>structural/pers_fortress_b.dae</mesh>
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<props>
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<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -1,21 +1,28 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_military_barracks"
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>
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<Entity Parent="template_structure_military_barracks">
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<Traits>
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<Id>
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<Specific>Mahaneh</Specific>
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<Civ>Carthaginians</Civ>
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<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
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</Id>
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</Traits>
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<Actions>
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<Create>
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<List>
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<Train>
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<Infantry_Spearman_B />
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<Infantry_Slinger_B />
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<Infantry_Swordsman_B />
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<Infantry_Javelinist_B />
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<Cavalry_Javelinist_B />
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<Cavalry_Spearman_B />
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<Cavalry_Swordsman_B />
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</Train>
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</List>
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</Create>
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</Actions>
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<Actor>structures/carthaginians/barracks.xml</Actor>
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</Entity>
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@@ -1,20 +1,13 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_civic_civil_centre">
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<Entity Parent="template_structure_civic_civil_centre">
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<Traits>
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<Id>
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<Specific>Merkaz</Specific>
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<Civ>Carthaginians</Civ>
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<History>Carthiginian's History</History>
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</Id>
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</Traits>
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<Actions>
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<Create>
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<List>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_resource_field">
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<Traits>
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<Id>
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<Specific>Sadéh</Specific>
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<Civ>Carthaginians</Civ>
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<History>A farmer's field.</History>
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</Id>
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<Supply>
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<Max>2000</Max>
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<Type>food</Type>
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<SubType>grain</SubType>
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</Supply>
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</Traits>
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<Actor>structures/plot_field.xml</Actor>
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</Entity>
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@@ -1,20 +1,26 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_military_fortress"
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>
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<Entity Parent="template_structure_military_fortress">
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<Traits>
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<Id>
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<Specific>Mecudah</Specific>
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<Civ>Carthaginians</Civ>
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<History>The Carthaginians built a number of rather 'monolithic' blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ?civilised? territories under their direct control.</History>
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</Id>
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</Traits>
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<Actions>
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<Create>
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<List>
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<Train>
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<Super_Cavalry />
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<Hero_Hannibal />
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<Hero_Hamilcar />
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<Hero_Maharbal />
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</Train>
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<Research>
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</Research>
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</List>
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</Create>
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</Actions>
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<Actor>structures/carthaginians/fortress.xml</Actor>
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</Entity>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_economic_farmstead"
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>
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<Entity Parent="template_structure_economic_mill">
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<Traits>
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<Id>
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@@ -1,21 +1,33 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_civic_temple"
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>
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<Entity Parent="template_structure_civic_temple">
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<Traits>
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<Id>
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<Specific>Miqdáš</Specific>
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<Civ>Carthaginians</Civ>
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<History>Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ?effigies? should also appear on the facade of the temple or as statuary in front of it, perhaps flanking the entrance.</History>
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<History>What little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin.</History>
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</Id>
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<Creation>
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<Resource>
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<Stone>400</Stone>
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</Resource>
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</Creation>
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<Footprint>
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<Width>17.0</Width>
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<Depth>30.0</Depth>
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<Height>12.0</Height>
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</Footprint>
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</Traits>
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<Actor>structures/carthaginians/temple.xml</Actor>
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<Actions>
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<Create>
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<List>
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<Train>
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<Super_Infantry />
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</Train>
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<Research>
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</Research>
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</List>
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</Create>
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</Actions>
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<Actor>structures/carthaginians/temple_big.xml</Actor>
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</Entity>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_economic_mill"
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>
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<Entity Parent="template_structure_economic_mill">
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<Traits>
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<Id>
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@@ -2,25 +2,17 @@
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<Entity Parent="template_structure_civic_temple">
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<Traits>
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<Id>
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<Specific>Anaktoron</Specific>
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<Civ>Hellenes</Civ>
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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</Id>
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<Footprint>
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<Width>16.5</Width>
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<Depth>10.5</Depth>
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<Height>8.0</Height>
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</Footprint>
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</Traits>
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<Actions>
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<Create>
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<List>
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@@ -30,7 +22,5 @@
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</List>
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</Create>
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</Actions>
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<Actor>structures/hellenes/temple.xml</Actor>
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</Entity>
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@@ -50,8 +50,5 @@
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</Run>
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</Move>
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</Actions>
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<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
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</Entity>
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