From e5635a9d7fde57e6e5495a1c08c95eb04bc5abdd Mon Sep 17 00:00:00 2001 From: vladislavbelov Date: Thu, 26 Jan 2023 17:12:11 +0000 Subject: [PATCH] Fixes shadows cascades iteration. This was SVN commit r27492. --- source/renderer/SceneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/renderer/SceneRenderer.cpp b/source/renderer/SceneRenderer.cpp index 9f6e93b63c..61b8af688d 100644 --- a/source/renderer/SceneRenderer.cpp +++ b/source/renderer/SceneRenderer.cpp @@ -1089,7 +1089,7 @@ void CSceneRenderer::PrepareScene( if (g_RenderingOptions.GetShadows()) { - for (int cascade = 0; cascade <= m->shadow.GetCascadeCount(); ++cascade) + for (int cascade = 0; cascade < m->shadow.GetCascadeCount(); ++cascade) { m_CurrentCullGroup = CULL_SHADOWS_CASCADE_0 + cascade; const CFrustum shadowFrustum = m->shadow.GetShadowCasterCullFrustum(cascade);