mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-12 04:15:59 +00:00
This was SVN commit r5507.
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
@@ -21,8 +21,8 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_lamtha.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_spartitiate.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -13,7 +13,27 @@
|
||||
<props>
|
||||
<prop actor="units/carthaginians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_dun_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-ankles">
|
||||
<texture>skeletal/horse_kart_csp_a_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-darkbrown">
|
||||
<colour>117 85 38</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightbrown">
|
||||
<colour>254 177 141</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-darkgray">
|
||||
<colour>116 116 116</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightgray">
|
||||
<colour>214 214 214</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -21,9 +21,12 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="tunic-1">
|
||||
<variant frequency="1" name="pectoral-tripledisc">
|
||||
<texture>skeletal/kart_csp_a_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="pectoral-muscled">
|
||||
<texture>skeletal/kart_csp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -13,8 +13,33 @@
|
||||
<props>
|
||||
<prop actor="units/carthaginians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_dun_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_hele_a_1.dds</texture>
|
||||
</variant>
|
||||
<variant name="horse-texture-2">
|
||||
<texture>skeletal/horse_hele_a_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-darkbrown">
|
||||
<colour>117 85 38</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightbrown">
|
||||
<colour>254 177 141</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-darkgray">
|
||||
<colour>116 116 116</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightgray">
|
||||
<colour>214 214 214</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -13,8 +13,33 @@
|
||||
<props>
|
||||
<prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
|
||||
</props>
|
||||
<texture>skeletal/horse_dun_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-snipe">
|
||||
<texture>skeletal/horse_kart_csp_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-ankles">
|
||||
<texture>skeletal/horse_kart_csp_e_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-darkbrown">
|
||||
<colour>117 85 38</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightbrown">
|
||||
<colour>254 177 141</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-darkgray">
|
||||
<colour>116 116 116</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-lightgray">
|
||||
<colour>214 214 214</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -16,13 +16,14 @@
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture">
|
||||
<texture>skeletal/kart_csp_e_1.dds</texture>
|
||||
<texture>skeletal/kart_csp_e_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
+20
-16
@@ -4,27 +4,31 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_spearman_a.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Armour-1">
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<texture>skeletal/kart_isp_a_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
+19
-15
@@ -4,26 +4,30 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_spearman_b.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Tunic-brown">
|
||||
<texture>skeletal/kart_isp_b_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
+20
-16
@@ -4,27 +4,31 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/kart_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_kart_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<texture>skeletal/kart_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/celt_boudicca.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/celt_buckler_c.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/celt_boudicca.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_cynelvin.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_infantry_spearman_b"
|
||||
>
|
||||
<Entity Parent="cart_infantry_spearman_b">
|
||||
<Traits>
|
||||
|
||||
<Promotion>
|
||||
@@ -12,5 +10,7 @@
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/carthaginians/infantry_spearman_a.xml</Actor>
|
||||
|
||||
</Entity>
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="template_unit_infantry_melee_spearman"
|
||||
>
|
||||
<Entity Parent="template_unit_infantry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="cart_infantry_spearman_a"
|
||||
>
|
||||
<Entity Parent="cart_infantry_spearman_a">
|
||||
|
||||
<Actor>units/carthaginians/infantry_spearman_e.xml</Actor>
|
||||
|
||||
</Entity>
|
||||
Binary file not shown.
@@ -5,8 +5,8 @@
|
||||
|
||||
<player name="Gaia" rgb="255 255 255"/> <!-- white -->
|
||||
<player name="Wijitmaker" rgb="80 80 200"/> <!-- blue -->
|
||||
<player name="Acumen" rgb="150 20 20"/> <!-- red -->
|
||||
<player name="CheeZyMonkey" rgb="50 165 5"/> <!-- green -->
|
||||
<player name="Matei" rgb="150 20 20"/> <!-- red -->
|
||||
<player name="Aeros" rgb="50 165 5"/> <!-- green -->
|
||||
<player name="Mythos_Ruler" rgb="230 230 75"/> <!-- yellow -->
|
||||
<player name="Hyborian" rgb="50 170 170"/> <!-- turquoise -->
|
||||
<player name="Ykkrosh" rgb="160 80 200"/> <!-- purple -->
|
||||
|
||||
Reference in New Issue
Block a user