This was SVN commit r5506.

This commit is contained in:
Mythos_Ruler
2007-12-05 13:35:01 +00:00
parent 46c94bd395
commit 3fb783aebb
36 changed files with 335 additions and 62 deletions
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="mesh">
<mesh>props/head_longhair.pmd</mesh>
@@ -23,6 +25,9 @@
<variant frequency="1" name="face-g">
<texture>props/head/celt_g.dds</texture>
</variant>
<variant frequency="1" name="face-j">
<texture>props/head/celt_j.dds</texture>
</variant>
</group>
<group>
@@ -16,6 +16,12 @@
<variant name="Texture-Tower-K">
<texture>props/shield/rome_tower_k.dds</texture>
</variant>
<variant name="Texture-Tower-H">
<texture>props/shield/rome_tower_h.dds</texture>
</variant>
<variant name="Texture-Tower-I">
<texture>props/shield/rome_tower_i.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_d.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi.dds</texture>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -14,21 +14,15 @@
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-1">
<texture>skeletal/kart_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="tunic-2">
<texture>skeletal/kart_csp_b_2.dds</texture>
</variant>
<variant frequency="1" name="tunic-3">
<texture>skeletal/kart_csp_b_3.dds</texture>
<variant frequency="1" name="texture">
<texture>skeletal/kart_csp_e_1.dds</texture>
</variant>
</group>
@@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
@@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
@@ -7,7 +7,7 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@@ -4,13 +4,15 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -20,14 +22,17 @@
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
@@ -7,12 +7,10 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="40"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="55"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="45"/>
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -22,17 +20,26 @@
</group>
<group>
<variant frequency="1" name="horse_color_brown">
<texture>skeletal/horse_pers_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse_color_white">
<texture>skeletal/horse_pers_csp_b_2.dds</texture>
</variant>
<variant frequency="1" name="horse_color_beige">
<texture>skeletal/horse_pers_csp_b_3.dds</texture>
<variant name="horse-texture-1">
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -23,10 +23,10 @@
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
</variant>
</group>
@@ -14,7 +14,7 @@
<mesh>test/elephaunt propped.pmd</mesh>
<props>
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider2"/>
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
</props>
</variant>
</group>
@@ -14,6 +14,7 @@
<props>
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
</props>
</variant>
</group>
@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Raja-Texture-1">
<mesh>skeletal/m_pants_b.pmd</mesh>
<texture>skeletal/pers_su2_raja_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -20,26 +20,31 @@
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>15.0</Pierce>
<Crush>20.0</Crush>
<Hack>12.0</Hack>
<Pierce>25.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>500</Max>
<Max>600</Max>
</Health>
<Footprint>
<Radius>2.8</Radius>
<Height>9.0</Height>
</Footprint>
<Auras>
<Trample>
<Radius>3.5</Radius>
<Crush>40.0</Crush>
<Hack>20.0</Hack>
<Pierce>30.0</Pierce>
<Radius>4.25</Radius>
<Crush>10.0</Crush>
<Hack>10.0</Hack>
</Trample>
</Auras>
<Population>
<Rem>3</Rem>
</Population>
<Vision>
<Los>25</Los>
</Vision>
</Traits>
<Actions>
@@ -55,7 +60,7 @@
</Attack>
<Move>
<Speed>7.0</Speed>
<Speed>8.0</Speed>
<Run>
<Speed>14.0</Speed>
</Run>