From e19b470a4262a066fdcdff35b731859a8c96ed8f Mon Sep 17 00:00:00 2001 From: stwf Date: Fri, 6 Sep 2013 02:46:13 +0000 Subject: [PATCH] fix music glitchyness when game loses focus trac #2090 This was SVN commit r13799. --- source/soundmanager/SoundManager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/soundmanager/SoundManager.cpp b/source/soundmanager/SoundManager.cpp index 9a3875c81c..e26a7f7f84 100644 --- a/source/soundmanager/SoundManager.cpp +++ b/source/soundmanager/SoundManager.cpp @@ -781,6 +781,7 @@ void CSoundManager::SetMusicItem(ISoundItem* anItem) else m_CurrentTune->PlayLoop(); + m_MusicPaused = false; m_CurrentTune->FadeToIn( m_MusicGain, 1.00); } else