From df0cdf856166aefcfd5c7660fdfab3f2837c4cab Mon Sep 17 00:00:00 2001 From: JoshuaJB Date: Thu, 23 Jan 2014 04:48:52 +0000 Subject: [PATCH] Fix typo in the Lake random map script. This was SVN commit r14643. --- binaries/data/mods/public/maps/random/lake.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/maps/random/lake.js b/binaries/data/mods/public/maps/random/lake.js index 7890f68fcf..4f236ce6c6 100644 --- a/binaries/data/mods/public/maps/random/lake.js +++ b/binaries/data/mods/public/maps/random/lake.js @@ -298,7 +298,7 @@ createLayeredPatches( log("Creating grass patches..."); createPatches( [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)], - tTie4Terrain, + tTier4Terrain, avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12) ); @@ -399,4 +399,4 @@ setWaterWaviness(10); // Export map data -ExportMap(); \ No newline at end of file +ExportMap();