Unify foundation sizes

1x1 is now a 1x1 grid unit for the game 2x2m unit in blender , that you
can see using THE Wireframe mode or the special texture in atlas.
Resize and adapt existing foundations accordingly
Unify construction dust, it only appears when building (scaffold
variant)
Add 64 foundations from 2x1 to 9x9 and corresponding dirt decals
Add three new scaffolds based on Lordgood's for walls
Rename props to use lowercase names as per art conventions and update
the maps accordingly.
Use 0x instead of a b c and d as per the art convention.
Add missing materials tags, and only use special textures when necessary

Template update will be done in the following commit.

This was SVN commit r22239.
This commit is contained in:
Stan
2019-05-01 21:08:53 +00:00
parent ae7725b698
commit d52005f990
335 changed files with 5060 additions and 1066 deletions
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Box.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Box_Pile.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile3.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile4.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile_Big1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile_Big2.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile_Big3.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Brick_Pile_Big4.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Delimitator.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Vase.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -5,10 +5,10 @@
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a_cap.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a_empty.dae</mesh>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a_empty.dae</mesh>
<props>
<prop actor="props/special/eyecandy/barrel_a_cap.xml" attachpoint="barrel_cap_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/box.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/box_pile.dae</mesh>
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_03" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_01.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_02.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_03.dae</mesh>
<props>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_03" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_04" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_05" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_06" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_07" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_08" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_04.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_05.dae</mesh>
<props>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_03" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_04" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_05" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_06.dae</mesh>
<props>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/brick.xml" attachpoint="brick_02" maxheight="20" minheight="-20"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="tool_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_07.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_08.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_09.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/brick_pile_10.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/delimitator.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,14 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/Object_pile.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foundation">
<textures><texture file="structural/iber_struct.dds" name="baseTex"/></textures>
<mesh>props/object_pile.dae</mesh>
<props>
<prop actor="props/special/eyecandy/box.xml" attachpoint="box_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="structural/iber_struct_norm.png" name="normTex"/>
<texture file="structural/iber_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/vase.dae</mesh>
<textures>
<texture file="structural/foundation.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -4,13 +4,15 @@
<group>
<variant frequency="100" name="Brittonic barrels">
<mesh>props/brit_workshop_barrels_02.dae</mesh>
<props>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/brit_struct.png" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_workshop.png" name="aoTex"/>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<material>default.xml</material>
</actor>
@@ -9,4 +9,5 @@
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/scaf_3x3_wall.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/scaf_6x3_wall.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/scaf_9x3_wall.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,12 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Variant 01">
<mesh>props/scaffold_01.dae</mesh>
</variant>
<variant frequency="1" name="Variant 02">
<mesh>props/scaffold_02.dae</mesh>
</variant>
<variant frequency="1" name="Variant 03">
<mesh>props/scaffold_03.dae</mesh>
</variant>
</group>
<group>
<variant>
<mesh>props/scaffold.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,12 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Variant 01">
<mesh>props/scaffold_small_01.dae</mesh>
</variant>
<variant frequency="1" name="Variant 02">
<mesh>props/scaffold_small_02.dae</mesh>
</variant>
</group>
<group>
<variant>
<mesh>props/scaffold_small.dae</mesh>
<textures>
<texture file="props/scaffold.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="10"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="6" offsetx="0" offsetz="0" width="6"/>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="6"/>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="6"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="6" offsetx="0" offsetz="0" width="10"/>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="15" offsetx="0" offsetz="0" width="15"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="10"/>
<textures>
<texture file="props/decal_struct_sand_small.png" name="baseTex"/>
<texture file="props/decal_struct_sand_small_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="10"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_3x6">
<decal angle="-90" depth="-14" offsetx="0" offsetz="0" width="28"/>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="34"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="10" offsetx="0" offsetz="0" width="38"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="6" offsetx="0" offsetz="0" width="14"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="14"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_3x3">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="14"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="14"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="14"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_3x6">
<decal angle="90" depth="20" offsetx="0" offsetz="0" width="35"/>
<variant frequency="1" name="Base">
<decal angle="90" depth="14" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="14" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="14" offsetx="0" offsetz="0" width="34"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="14" offsetx="0" offsetz="0" width="38"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x4">
<decal angle="180" depth="16" offsetx="0" offsetz="0" width="26"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_4x4">
<decal angle="0" depth="27" offsetx="0" offsetz="0" width="27"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_4x6">
<decal angle="90" depth="25" offsetx="0" offsetz="0" width="40"/>
<variant frequency="1" name="Base">
<decal angle="90" depth="18" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="34" offsetx="0" offsetz="0" width="18"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="18" offsetx="0" offsetz="0" width="38"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_medium.png" name="baseTex"/>
<texture file="props/decal_struct_sand_medium_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_5x5">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="26" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="34" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="38" offsetx="0" offsetz="0" width="22"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x4">
<decal angle="0" depth="-28" offsetx="0" offsetz="0" width="36"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_long_big.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_big_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x6">
<decal angle="0" depth="40" offsetx="0" offsetz="0" width="40"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="26" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x6_gaul_theatron">
<variant frequency="1" name="Base">
<decal angle="90" depth="37" offsetx="0" offsetz="0" width="37"/>
<textures>
<texture file="props/decal_struct_gaul_theatron.png" name="baseTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="26"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="34" offsetx="0" offsetz="0" width="26"/>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="38" offsetx="0" offsetz="0" width="26"/>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="30"/>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="30"/>
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<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_long_big.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_big_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_7x5">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="50"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
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<variant frequency="1" name="Base">
<decal angle="0" depth="26" offsetx="0" offsetz="0" width="30"/>
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<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_7x7">
<decal angle="0" depth="50" offsetx="0" offsetz="0" width="50"/>
<variant frequency="1" name="Base">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="34" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="38" offsetx="0" offsetz="0" width="30"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="34"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="14" offsetx="0" offsetz="0" width="34"/>
<textures>
<texture file="props/decal_struct_sand_long.png" name="baseTex"/>
<texture file="props/decal_struct_sand_long_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="0" depth="18" offsetx="0" offsetz="0" width="34"/>
<textures>
<texture file="props/decal_struct_sand_large.png" name="baseTex"/>
<texture file="props/decal_struct_sand_large_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>

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