diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml
new file mode 100644
index 0000000000..59d8acc7c0
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml
@@ -0,0 +1,22 @@
+
+
+
+
+
+ props/iber_cc_rubble.dae
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ player_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml
new file mode 100644
index 0000000000..be749ca6b4
--- /dev/null
+++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml
@@ -0,0 +1,14 @@
+
+
+
+
+
+ props/iber_cc_pieces.dae
+
+
+
+
+
+
+ player_trans_ao.xml
+
diff --git a/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae b/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae
new file mode 100644
index 0000000000..3b38866e1e
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:3f8d034612525a0ec06755c53bac037df6baa10f4b141059b19efbd3dcc2c357
+size 343341
diff --git a/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae b/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae
new file mode 100644
index 0000000000..d01f852603
--- /dev/null
+++ b/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:1f2a358ab07fe196bc858d24cc0b31267ff57a0932acbee108243bc5204969c5
+size 139747
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae
index ff96b03c66..0786cb4269 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:b0976d10f8c6923f036f736fd6293f1751104eb7bf587854bbe18f62e3d818e9
-size 48977
+oid sha256:40c268202ffc24dc7fc6b2040416dc5cee54ddeac77f5bfa4a645062fb4527b2
+size 48984
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae
index 665270237f..e24e8308dc 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell_straight.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:7c29e8e4fba02fe68e1956309ef7e568da491d2387a3117d79faf8299d7ac6d4
-size 25689
+oid sha256:1f6da60ac9ff3598034dc9faa4c3817bdf567c1e18423af04c5234fd06034949
+size 25702
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae
index 9999ec16c7..0ad5b6d14f 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:ec2d5400886bcff70ec010f71e5f62571f0488635854912394d45ae2504d1353
-size 18172
+oid sha256:3ac08248ecf200f807361f3d728ce4b1e6deca0c99c13add7c7a169695fad0d3
+size 18178
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae
index 81ed5da3e9..f04e4c7f90 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:7a7ff801a8a39fc50f8d378f756b55f852a26af5c8b472b52b1e9596f140aba8
-size 107947
+oid sha256:a5012e71f9180d677b436d6cb82fc3f9d9a879352ac5f0f10e4ea0a7c5fc9578
+size 107906
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae
index 5b50729a4b..2814bfca46 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_straight.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:600be7d8e35110582eeb2b2c48d64aa156391dafb3242bb71c6fd749a4117de3
-size 18235
+oid sha256:a4ea6121797c5f7971b0574e1dc3c2517d551853b25aa80aa2cf034ab6fd6315
+size 18227
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae
index fa1d0b0ed1..9b453a8b5d 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_tall_round.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:f423be848ba752f252926e898099d91b1b79be58e9bef1ba3ebc19f9629195f6
-size 18198
+oid sha256:93b57c10a511dd930d9c5b0f640f3b33b3c1d75b770f934ffee424ae9cd01c3a
+size 18196
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae
index 391e19b7fe..a2b1945dcd 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_struct_b.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:6cebaa2ce11a34dfec34ea2e7567a6636d4c43815a453a8e949b8112f4514c7b
-size 1033773
+oid sha256:6a9e8768abf49f6727788ca7992e6030f134ff853ee08bb1a7c1dc9c4ef130ab
+size 1030829
diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae
index 48891489ff..ae7762f5fe 100644
--- a/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae
+++ b/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:8ceccaefc5964faa2625a06ca8ef091111fa6b7c3e5eea8fdc4a6c63d563e574
-size 408561
+oid sha256:2d7c178da9a9595fa5f1db6202802dd8efcb936b6915d79d0c5c6602c5b120a7
+size 410866
diff --git a/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae b/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
index 110f9a62bd..7c08317811 100644
--- a/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
+++ b/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:c162c3e7c42c1b8b4411c14010a603e70a1d10d8ab6394f7383778c967aa67aa
-size 1578788
+oid sha256:11baa681c3797b2ce41c843f122df9616ee7e094c8823096dc49ffc666c4e7b9
+size 1578728
diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png b/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png
new file mode 100644
index 0000000000..e65e2ad913
--- /dev/null
+++ b/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:bd489bcb20592d63aed32331f52353a0d340cd0d740e63defe4413cb69d863d8
+size 552457
diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml
new file mode 100644
index 0000000000..440e5fd927
--- /dev/null
+++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml
@@ -0,0 +1,6 @@
+
+
+
+ structures/destruct_iber_cc.xml
+
+
diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
index beeacc2f45..bc6b436534 100644
--- a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
+++ b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml
@@ -1,18 +1,21 @@
-
-
-
- iber
- Oppidum
- The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.
-
-
-
- units/iber_infantry_swordsman_b
- units/iber_infantry_javelinist_b
- units/iber_cavalry_javelinist_b
-
-
-
- structures/iberians/civil_centre.xml
-
-
+
+
+
+ iber
+ Oppidum
+ The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.
+
+
+ rubble/rubble_iber_cc
+
+
+
+ units/iber_infantry_swordsman_b
+ units/iber_infantry_javelinist_b
+ units/iber_cavalry_javelinist_b
+
+
+
+ structures/iberians/civil_centre.xml
+
+