diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml new file mode 100644 index 0000000000..59d8acc7c0 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_cc.xml @@ -0,0 +1,22 @@ + + + + + + props/iber_cc_rubble.dae + + + + + + + + + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml b/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml new file mode 100644 index 0000000000..be749ca6b4 --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/destruct_iber_pieces.xml @@ -0,0 +1,14 @@ + + + + + + props/iber_cc_pieces.dae + + + + + + + player_trans_ao.xml + diff --git a/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae b/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae new file mode 100644 index 0000000000..3b38866e1e --- /dev/null +++ b/binaries/data/mods/public/art/meshes/props/iber_cc_pieces.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f8d034612525a0ec06755c53bac037df6baa10f4b141059b19efbd3dcc2c357 +size 343341 diff --git a/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae b/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae new file mode 100644 index 0000000000..d01f852603 --- /dev/null +++ b/binaries/data/mods/public/art/meshes/props/iber_cc_rubble.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f2a358ab07fe196bc858d24cc0b31267ff57a0932acbee108243bc5204969c5 +size 139747 diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae index ff96b03c66..0786cb4269 100644 --- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae +++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_bell.dae @@ -1,3 +1,3 @@ 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index 9999ec16c7..0ad5b6d14f 100644 --- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae +++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_curved.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ec2d5400886bcff70ec010f71e5f62571f0488635854912394d45ae2504d1353 -size 18172 +oid sha256:3ac08248ecf200f807361f3d728ce4b1e6deca0c99c13add7c7a169695fad0d3 +size 18178 diff --git a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae index 81ed5da3e9..f04e4c7f90 100644 --- a/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae +++ b/binaries/data/mods/public/art/meshes/props/maur_fort_shields_small.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7a7ff801a8a39fc50f8d378f756b55f852a26af5c8b472b52b1e9596f140aba8 -size 107947 +oid 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b/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae index 48891489ff..ae7762f5fe 100644 --- a/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae +++ b/binaries/data/mods/public/art/meshes/props/maur_fort_weapons.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8ceccaefc5964faa2625a06ca8ef091111fa6b7c3e5eea8fdc4a6c63d563e574 -size 408561 +oid sha256:2d7c178da9a9595fa5f1db6202802dd8efcb936b6915d79d0c5c6602c5b120a7 +size 410866 diff --git a/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae b/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae index 110f9a62bd..7c08317811 100644 --- a/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae +++ b/binaries/data/mods/public/art/meshes/structural/maur_fortress.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c162c3e7c42c1b8b4411c14010a603e70a1d10d8ab6394f7383778c967aa67aa -size 1578788 +oid sha256:11baa681c3797b2ce41c843f122df9616ee7e094c8823096dc49ffc666c4e7b9 +size 1578728 diff --git a/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png b/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png new file mode 100644 index 0000000000..e65e2ad913 --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/ao/iber_cc_rubble.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bd489bcb20592d63aed32331f52353a0d340cd0d740e63defe4413cb69d863d8 +size 552457 diff --git a/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml new file mode 100644 index 0000000000..440e5fd927 --- /dev/null +++ b/binaries/data/mods/public/simulation/templates/rubble/rubble_iber_cc.xml @@ -0,0 +1,6 @@ + + + + structures/destruct_iber_cc.xml + + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml index beeacc2f45..bc6b436534 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_civil_centre.xml @@ -1,18 +1,21 @@ - - - - iber - Oppidum - The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. - - - - units/iber_infantry_swordsman_b - units/iber_infantry_javelinist_b - units/iber_cavalry_javelinist_b - - - - structures/iberians/civil_centre.xml - - + + + + iber + Oppidum + The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. + + + rubble/rubble_iber_cc + + + + units/iber_infantry_swordsman_b + units/iber_infantry_javelinist_b + units/iber_cavalry_javelinist_b + + + + structures/iberians/civil_centre.xml + +