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Remove old naming schema of Celtic helmets.
This was SVN commit r22079.
This commit is contained in:
@@ -1,87 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron B">
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<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b3_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass B">
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<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b3_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze B">
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<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b3_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Silver B">
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<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b3_silver.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron C">
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<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b4_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass C">
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<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b4_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze C">
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<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b4_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron A">
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<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b1_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass A">
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<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b1_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze A">
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<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_b1_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -1,115 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Iron">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Silver">
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<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_c_silver.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron B">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brass B">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze B">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Silver B">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron Boar">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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<variant frequency="1" name="Brass Boar">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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<variant frequency="1" name="Bronze Boar">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
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<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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<variant frequency="1" name="Silver Boar">
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<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
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<textures>
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||||
<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
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||||
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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-29
@@ -1,29 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Iron">
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||||
<textures>
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||||
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Iron Boar">
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||||
<textures>
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<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
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||||
</textures>
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<props>
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<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
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||||
<textures>
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||||
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Iron C">
|
||||
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
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||||
<textures>
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||||
<texture file="props/helmet/celt_helmet_a3_iron.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
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||||
<variant frequency="1" name="Brass C">
|
||||
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
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||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a3_brass.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze C">
|
||||
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a3_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Silver C">
|
||||
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a3_silver.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Iron F">
|
||||
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a6_iron.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass F">
|
||||
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a6_brass.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze F">
|
||||
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a6_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Silver F">
|
||||
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a6_silver.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,36 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Iron A">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_b2_iron.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass A">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_b2_brass.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze A">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_b2_bronze.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Silver A">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_b2_silver.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,63 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Iron A">
|
||||
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a1_iron.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass A">
|
||||
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a1_brass.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze A">
|
||||
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a1_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Silver A">
|
||||
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a1_silver.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Iron D">
|
||||
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a4_iron.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass D">
|
||||
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a4_brass.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze D">
|
||||
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a4_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -1,31 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Iron">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a7_iron.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Brass">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a7_brass.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a7_bronze.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user