Remove old naming schema of Celtic helmets.

This was SVN commit r22079.
This commit is contained in:
Alexandermb
2019-02-05 19:09:04 +00:00
parent cdf7d0fc8c
commit c60b20a17a
120 changed files with 0 additions and 771 deletions
@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver B">
<mesh>props/helmet/celt_helmet_b_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b3_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze C">
<mesh>props/helmet/celt_helmet_b_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b4_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_b_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b1_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_b1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,115 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver B">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<mesh>props/helmet/celt_helmet_a_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a2_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a2_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_helmet_a5_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_a_5.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a5_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a5_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver C">
<mesh>props/helmet/celt_helmet_a_3.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a3_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a3_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver F">
<mesh>props/helmet/celt_helmet_a_6.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a6_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a6_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a6_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron A">
<textures>
<texture file="props/helmet/celt_helmet_b2_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<textures>
<texture file="props/helmet/celt_helmet_b2_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<textures>
<texture file="props/helmet/celt_helmet_b2_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver A">
<textures>
<texture file="props/helmet/celt_helmet_b2_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_b_2.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_b2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_b2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver A">
<mesh>props/helmet/celt_helmet_a_1.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a1_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a1_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze D">
<mesh>props/helmet/celt_helmet_a_4.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a4_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_helmet_a4_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_helmet_a7_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_helmet_a7_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_helmet_a7_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_a_7.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_a7_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_a7_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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