Celtic helmets/celt_alesia_base_01.xml

Thread:
https://wildfiregames.com/forum/index.php?/topic/24465-committed-celtic-unit-helmets/&page=5

Fix to inconsistencies in celtic helmets pointed by user Genava55

This was SVN commit r22078.
This commit is contained in:
Alexandermb
2019-02-05 19:05:19 +00:00
parent 700baef3b4
commit cdf7d0fc8c
156 changed files with 1113 additions and 163 deletions
@@ -4,26 +4,26 @@
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_helmet_agris_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_agris_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_helmet_agris_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_agris_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_helmet_agris_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_agris_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_agris.dae</mesh>
<mesh>props/helmet/celt_agris.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_agris_spec.png" name="specTex"/>
<texture file="props/helmet/celt_agris_norm.png" name="normTex"/>
<texture file="props/helmet/celt_agris_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_alesia_1_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_alesia_1_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_alesia_1_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_alesia_1_silver.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_alesia_1_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<textures>
<texture file="props/helmet/celt_alesia_1_brass.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<textures>
<texture file="props/helmet/celt_alesia_1_bronze.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<textures>
<texture file="props/helmet/celt_alesia_1_silver.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<textures>
<texture file="props/helmet/celt_alesia_1_silver.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_alesia_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_alesia_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_alesia_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_alesia_1_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_alesia_1_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_alesia_1_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_alesia_1_silver.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Crested">
<textures>
<texture file="props/helmet/celt_alesia_1_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Brass Crested">
<textures>
<texture file="props/helmet/celt_alesia_1_brass.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Bronze Crested">
<textures>
<texture file="props/helmet/celt_alesia_1_bronze.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Silver Crested">
<textures>
<texture file="props/helmet/celt_alesia_1_silver.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_alesia_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_alesia_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_alesia_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_alesia_2_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_alesia_2_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_alesia_03.dae</mesh>
<textures>
<texture file="props/helmet/celt_alesia_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_alesia_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_berru_01_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_berru_01_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_berru_01_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_berru_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_berru_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_berru_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_berru_02_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_berru_02_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_berru_02_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_berru_02_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_berru_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_berru_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_berru_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_berru_03_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_berru_03_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_berru_03_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_berru_03.dae</mesh>
<textures>
<texture file="props/helmet/celt_berru_03_norm.png" name="normTex"/>
<texture file="props/helmet/celt_berru_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_boe.dae</mesh>
<textures>
<texture file="props/helmet/celt_boe_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_boe_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boe_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_ciumesti_01_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_ciumesti_01_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_ciumesti_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_ciumesti_01_silver.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_01_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_01_brass.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_01_bronze.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_01_silver.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_ciumesti_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_ciumesti_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_ciumesti_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_ciumesti_02_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_ciumesti_02_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_ciumesti_02_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_ciumesti_02_silver.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_02_iron.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_02_brass.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_02_bronze.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<textures>
<texture file="props/helmet/celt_ciumesti_02_silver.png" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_ciumesti_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_ciumesti_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_ciumesti_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -2,33 +2,34 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<variant frequency="1" name="Iron Raven">
<textures>
<texture file="props/helmet/celt_helmet_c_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_ciumesti_02_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<variant frequency="1" name="Brass Raven">
<textures>
<texture file="props/helmet/celt_helmet_c_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_ciumesti_02_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<variant frequency="1" name="Bronze Raven">
<textures>
<texture file="props/helmet/celt_helmet_c_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_ciumesti_02_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver Raven">
<textures>
<texture file="props/helmet/celt_ciumesti_02_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_helmet_c_1.dae</mesh>
<mesh>props/helmet/celt_ciumesti_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_c_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_c_spec.png" name="specTex"/>
<texture file="props/helmet/celt_ciumesti_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_ciumesti_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Conic Helmet">
<props>
<prop actor="props/units/helmets/props/celt_helmet_raven.xml" attachpoint="raven"/>
</props>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_coolus_01_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_coolus_01_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_coolus_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_coolus_01_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_coolus_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_coolus_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_coolus_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_coolus_01_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_coolus_01_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_coolus_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_coolus_01_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_coolus_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_coolus_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_coolus_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_foret.dae</mesh>
<textures>
<texture file="props/helmet/celt_foret_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_foret_norm.png" name="normTex"/>
<texture file="props/helmet/celt_foret_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_meyrick_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_meyrick_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_meyrick_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_meyrick.dae</mesh>
<textures>
<texture file="props/helmet/celt_meyrick_norm.png" name="normTex"/>
<texture file="props/helmet/celt_meyrick_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_mihovo.dae</mesh>
<textures>
<texture file="props/helmet/celt_mihovo_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_mihovo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_mihovo_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_montefortino_01_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_montefortino_01_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_montefortino_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_montefortino_01_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_montefortino_01.dae</mesh>
<textures>
<texture file="props/helmet/celt_montefortino_01_norm.png" name="normTex"/>
<texture file="props/helmet/celt_montefortino_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_montefortino_02_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_montefortino_02_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_montefortino_02_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<textures>
<texture file="props/helmet/celt_montefortino_02_silver.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_montefortino_02.dae</mesh>
<textures>
<texture file="props/helmet/celt_montefortino_02_norm.png" name="normTex"/>
<texture file="props/helmet/celt_montefortino_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_montefortino_03_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_montefortino_03_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_montefortino_03_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/celt_montefortino_03.dae</mesh>
<textures>
<texture file="props/helmet/celt_montefortino_03_norm.png" name="normTex"/>
<texture file="props/helmet/celt_montefortino_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,131 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/celt_port.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Iron">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
<prop actor="" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Bronze Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Silver Crested">
<mesh>props/helmet/celt_port_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair"/>
</props>
</variant>
<variant frequency="1" name="Iron B">
<mesh>props/helmet/celt_port_c.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_2_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_2_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Iron Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Brass Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Bronze Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
</variant>
<variant frequency="1" name="Silver Boar">
<mesh>props/helmet/celt_port_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_port_silver.png" name="baseTex"/>
<texture file="props/helmet/celt_port_norm.png" name="normTex"/>
<texture file="props/helmet/celt_port_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/helmets/props/celt_helmet_boar.xml" attachpoint="boar"/>
</props>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Bronze">
<mesh>props/helmet/celt_tintignac.dae</mesh>
<textures>
<texture file="props/helmet/celt_tintignac.png" name="baseTex"/>
<texture file="props/helmet/celt_tintignac_norm.png" name="normTex"/>
<texture file="props/helmet/celt_tintignac_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,26 +4,26 @@
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/celt_helmet_waterloo_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_waterloo_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass">
<textures>
<texture file="props/helmet/celt_helmet_waterloo_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_waterloo_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/celt_helmet_waterloo_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_waterloo_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_waterloo.dae</mesh>
<mesh>props/helmet/celt_waterloo.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_waterloo_spec.png" name="specTex"/>
<texture file="props/helmet/celt_waterloo_norm.png" name="normTex"/>
<texture file="props/helmet/celt_waterloo_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -4,26 +4,26 @@
<group>
<variant frequency="1" name="Iron Boar">
<textures>
<texture file="props/helmet/celt_helmet_boar_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass Boar">
<textures>
<texture file="props/helmet/celt_helmet_boar_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Boar">
<textures>
<texture file="props/helmet/celt_helmet_boar_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/props/celt_helmet_boar.dae</mesh>
<mesh>props/helmet/props/celt_boar.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_boar_spec.png" name="specTex"/>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Celt helmet hair">
<mesh>props/helmet/props/celt_helmet_hair.dae</mesh>
<mesh>props/helmet/props/celt_hair.dae</mesh>
<textures>
<texture file="props/helmet/ptol_romanized_brass.png" name="baseTex"/>
<texture file="props/helmet/ptol_romanized_norm.png" name="normTex"/>
@@ -4,26 +4,26 @@
<group>
<variant frequency="1" name="Iron Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_iron.png" name="baseTex"/>
<texture file="props/helmet/celt_raven_iron.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brass Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_brass.png" name="baseTex"/>
<texture file="props/helmet/celt_raven_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Raven">
<textures>
<texture file="props/helmet/celt_helmet_raven_bronze.png" name="baseTex"/>
<texture file="props/helmet/celt_raven_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<mesh>props/helmet/props/celt_helmet_raven.dae</mesh>
<mesh>props/helmet/props/celt_raven.dae</mesh>
<textures>
<texture file="props/helmet/celt_helmet_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_helmet_raven_spec.png" name="specTex"/>
<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_raven_spec.png" name="specTex"/>
</textures>
</variant>
</group>

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