Fix missing ShadowMap headers in previous, da4e601d8f.

Tested on: gcc, clang

This was SVN commit r22606.
This commit is contained in:
elexis
2019-08-04 05:58:55 +00:00
parent da4e601d8f
commit c4789fdcc7
2 changed files with 6 additions and 1 deletions
+2
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@@ -24,6 +24,8 @@
#include "ShadowMap.h"
#include "graphics/LightEnv.h"
#include "graphics/Camera.h"
#include "graphics/Frustum.h"
#include "graphics/ShaderManager.h"
#include "gui/GUIMatrix.h"
#include "lib/bits.h"
+4 -1
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2012 Wildfire Games.
/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -25,7 +25,10 @@
#include "lib/ogl.h"
class CBoundingBoxAligned;
class CCamera;
class CFrustum;
class CMatrix3D;
class CVector3D;
struct ShadowMapInternals;