From c4789fdcc7a2a5ecbe9a235b63be8a97e57bdb8a Mon Sep 17 00:00:00 2001 From: elexis Date: Sun, 4 Aug 2019 05:58:55 +0000 Subject: [PATCH] Fix missing ShadowMap headers in previous, da4e601d8f. Tested on: gcc, clang This was SVN commit r22606. --- source/renderer/ShadowMap.cpp | 2 ++ source/renderer/ShadowMap.h | 5 ++++- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/source/renderer/ShadowMap.cpp b/source/renderer/ShadowMap.cpp index d7eba2d6b9..6f8b75f348 100644 --- a/source/renderer/ShadowMap.cpp +++ b/source/renderer/ShadowMap.cpp @@ -24,6 +24,8 @@ #include "ShadowMap.h" #include "graphics/LightEnv.h" +#include "graphics/Camera.h" +#include "graphics/Frustum.h" #include "graphics/ShaderManager.h" #include "gui/GUIMatrix.h" #include "lib/bits.h" diff --git a/source/renderer/ShadowMap.h b/source/renderer/ShadowMap.h index 77fe33dcbd..a9a88748ca 100644 --- a/source/renderer/ShadowMap.h +++ b/source/renderer/ShadowMap.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2012 Wildfire Games. +/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -25,7 +25,10 @@ #include "lib/ogl.h" class CBoundingBoxAligned; +class CCamera; +class CFrustum; class CMatrix3D; +class CVector3D; struct ShadowMapInternals;