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#Philip the One-Eye
This was SVN commit r4281.
This commit is contained in:
@@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<animations>
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<animation file="quadraped/horse_gallop.psa" name="Idle" speed="5"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="brown">
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<colour>126 91 10</colour>
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</variant>
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<variant name="rust">
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<colour>241 131 0</colour>
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</variant>
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</group>
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<group>
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<variant name="saddle-leopard">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_j.dds</texture>
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</variant>
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<variant name="saddle-leopard">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_h.dds</texture>
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</variant>
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<variant name="saddle-lion">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_i.dds</texture>
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</variant>
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<variant name="saddle-lion">
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<props>
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<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
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<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
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<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
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</props>
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<texture>skeletal/horse_hele_g.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/rider_gallop.psa" name="Idle" speed="200"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_philip.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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