#Philip the One-Eye

This was SVN commit r4281.
This commit is contained in:
Mythos_Ruler
2006-09-01 05:43:54 +00:00
parent 856c4e38e2
commit b1e3dbd1ca
2 changed files with 101 additions and 0 deletions
@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<animations>
<animation file="quadraped/horse_gallop.psa" name="Idle" speed="5"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
</variant>
</group>
<group>
<variant name="brown">
<colour>126 91 10</colour>
</variant>
<variant name="rust">
<colour>241 131 0</colour>
</variant>
</group>
<group>
<variant name="saddle-leopard">
<props>
<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
</props>
<texture>skeletal/horse_hele_j.dds</texture>
</variant>
<variant name="saddle-leopard">
<props>
<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr1.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl1.xml" attachpoint="fl_quarter"/>
<prop actor="props/units/horse/hele_saddle_rr1.xml" attachpoint="rr_quarter"/>
<prop actor="props/units/horse/hele_saddle_rl1.xml" attachpoint="rl_quarter"/>
</props>
<texture>skeletal/horse_hele_h.dds</texture>
</variant>
<variant name="saddle-lion">
<props>
<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
</props>
<texture>skeletal/horse_hele_i.dds</texture>
</variant>
<variant name="saddle-lion">
<props>
<prop actor="units/hellenes/philip.xml" attachpoint="rider"/>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
<prop actor="props/units/horse/hele_saddle_fr2.xml" attachpoint="fr_quarter"/>
<prop actor="props/units/horse/hele_saddle_fl2.xml" attachpoint="fl_quarter"/>
<prop actor="props/units/horse/hele_saddle_rr2.xml" attachpoint="rr_quarter"/>
<prop actor="props/units/horse/hele_saddle_rl2.xml" attachpoint="rl_quarter"/>
</props>
<texture>skeletal/horse_hele_g.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/rider_gallop.psa" name="Idle" speed="200"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_philip.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>