This was SVN commit r4280.

This commit is contained in:
Mythos_Ruler
2006-09-01 05:43:09 +00:00
parent a8dacd1d17
commit 856c4e38e2
@@ -6,18 +6,18 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/inf_sword_shield_atk_e.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
</props>