From 9c8c8bc42a553529e0e5ca3d043ef935ab4c3baa Mon Sep 17 00:00:00 2001 From: Vantha Date: Wed, 18 Jun 2025 23:50:41 +0200 Subject: [PATCH] Enable normal-map-specific compression for skins and terrains Normal maps contain redundant color information and the engine supports compression algorithms (like DXT5n) optimized for that. It has previously only been enabled for the water normal maps. Pull Request: #8114 --- binaries/data/mods/public/art/textures/textures.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/binaries/data/mods/public/art/textures/textures.xml b/binaries/data/mods/public/art/textures/textures.xml index 9595166b64..40a43b70f3 100644 --- a/binaries/data/mods/public/art/textures/textures.xml +++ b/binaries/data/mods/public/art/textures/textures.xml @@ -1,4 +1,5 @@ +