Quick JS fixes.

This was SVN commit r2480.
This commit is contained in:
Acumen
2005-07-12 00:06:31 +00:00
parent a96fd84391
commit 9b4de9a016
2 changed files with 6 additions and 10 deletions
@@ -777,7 +777,8 @@
size="50%-100 100%-50 50%-10 100%-20"
>Start Game
<action on="Press"><![CDATA[
StartMap ("MapName","pregame_sp_mapsel", 0);
StartMap (getGUIObjectByName("pregame_sp_mapname").caption,
"pregame_sp_mapsel", 0);
]]></action>
</object>
@@ -9,7 +9,6 @@ function StartMap (MapName, OpenWindow, GameMode)
// 1: MP
// Check whether we have a correct file extension, to avoid crashes
MapName = getGUIObjectByName("pregame_sp_mapname").caption;
Extension = MapName.substring(MapName.length, MapName.length-4);
if (Extension != ".pmp")
@@ -18,26 +17,22 @@ function StartMap (MapName, OpenWindow, GameMode)
MapName = MapName + ".pmp";
console.write("Trying to fix the map name (probably missing extension).");
}
else {console.write("Map Name Inputed Correctly");}
else
console.write ("Map Name Input Correctly");
// Close setup window
CloseMainMenuSubWindow (OpenWindow);
console.write("Closed Setup Window");
console.write ("Closed Setup Window");
// Set up game
g_GameAttributes.mapFile = MapName;
console.write("Setting Up Players");
if (GameMode == "0")
{
// Set up a bunch of players so we can see them pretty colours. :P
console.write ("Setting Up Temporary Single Players");
setupSPPlayers();
}
else {console.write("Players Failed Setup");}
console.write("Players are now Set Up");
startLoadingScreen();
}