diff --git a/binaries/data/mods/official/gui/test/2_mainmenu.xml b/binaries/data/mods/official/gui/test/2_mainmenu.xml index cddbe68ea6..0bfe8b6648 100644 --- a/binaries/data/mods/official/gui/test/2_mainmenu.xml +++ b/binaries/data/mods/official/gui/test/2_mainmenu.xml @@ -777,7 +777,8 @@ size="50%-100 100%-50 50%-10 100%-20" >Start Game diff --git a/binaries/data/mods/official/gui/test/functions_pregame_load.js b/binaries/data/mods/official/gui/test/functions_pregame_load.js index f366b5d8cf..9805f4df07 100644 --- a/binaries/data/mods/official/gui/test/functions_pregame_load.js +++ b/binaries/data/mods/official/gui/test/functions_pregame_load.js @@ -9,7 +9,6 @@ function StartMap (MapName, OpenWindow, GameMode) // 1: MP // Check whether we have a correct file extension, to avoid crashes - MapName = getGUIObjectByName("pregame_sp_mapname").caption; Extension = MapName.substring(MapName.length, MapName.length-4); if (Extension != ".pmp") @@ -18,26 +17,22 @@ function StartMap (MapName, OpenWindow, GameMode) MapName = MapName + ".pmp"; console.write("Trying to fix the map name (probably missing extension)."); } - else {console.write("Map Name Inputed Correctly");} + else + console.write ("Map Name Input Correctly"); // Close setup window CloseMainMenuSubWindow (OpenWindow); - console.write("Closed Setup Window"); + console.write ("Closed Setup Window"); // Set up game - g_GameAttributes.mapFile = MapName; - console.write("Setting Up Players"); - if (GameMode == "0") { // Set up a bunch of players so we can see them pretty colours. :P + console.write ("Setting Up Temporary Single Players"); setupSPPlayers(); } - else {console.write("Players Failed Setup");} - - console.write("Players are now Set Up"); startLoadingScreen(); }