diff --git a/source/lib/input.cpp b/source/lib/input.cpp index 5e8fab32ef..c4a0558635 100644 --- a/source/lib/input.cpp +++ b/source/lib/input.cpp @@ -114,7 +114,7 @@ LibError in_record(const char* fn) if(!f) WARN_RETURN(ERR::FAIL); - fwrite(&game_ticks, sizeof(u32), 1, f); + (void)fwrite(&game_ticks, sizeof(u32), 1, f); state = RECORD; @@ -134,10 +134,10 @@ LibError in_playback(const char* fn) WARN_RETURN(ERR::FAIL); u32 rec_start_time; - fread(&rec_start_time, sizeof(u32), 1, f); + (void)fread(&rec_start_time, sizeof(u32), 1, f); time_adjust = game_ticks-rec_start_time; - fread(&next_ev_time, sizeof(u32), 1, f); + (void)fread(&next_ev_time, sizeof(u32), 1, f); next_ev_time += time_adjust; state = PLAYBACK; @@ -151,8 +151,8 @@ void in_dispatch_event(const SDL_Event_* ev) { if(state == RECORD) { - fwrite(&game_ticks, sizeof(u32), 1, f); - fwrite(ev, sizeof(SDL_Event_), 1, f); + (void)fwrite(&game_ticks, sizeof(u32), 1, f); + (void)fwrite(ev, sizeof(SDL_Event_), 1, f); } dispatch_ev(ev); @@ -165,7 +165,7 @@ void in_dispatch_recorded_events() while(state == PLAYBACK && next_ev_time <= game_ticks) { - fread(&ev, sizeof(SDL_Event_), 1, f); + (void)fread(&ev, sizeof(SDL_Event_), 1, f); // do this before dispatch_ev(), // in case a handler calls in_stop() (setting f to 0)