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Replace all shields by the new shields in the gaul barracks.xml
Replace the old spears by new spear models, Use the eyecandy barrel instead of the one, hence removing useless underground geometry Use the eyecandy anvil instead. Add smoke to the chimney, Fix the roof UVMapping Rename to gaul. This was SVN commit r22274.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/gaul_barracks_props_01.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_02" />
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a_celt_sword_heap.xml" attachpoint="barrel_empty_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a_celt_sword_heap.xml" attachpoint="barrel_empty_02"/>
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<prop actor="props/special/eyecandy/dummy_a.xml" attachpoint="dummy_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/dummy_a.xml" attachpoint="dummy_02" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/britons/workshop_anvil.xml" attachpoint="anvil_01" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_hex_01"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield_hex_02"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_hex_03"/>
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<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_04"/>
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<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_02.xml" attachpoint="shield_hex_05"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield_hex_07"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_hex_06" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_02.xml" attachpoint="shield_hex_08" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_hex_09" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_cav_sw_hex_a_01.xml" attachpoint="shield_hex_10"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_02.xml" attachpoint="shield_hex_11"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_01"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_02"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_03"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_04"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_04"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_05"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_oval_big_06"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_01.xml" attachpoint="shield_oval_small_01"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_02"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_03"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_04"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_02.xml" attachpoint="shield_oval_small_06"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_03.xml" attachpoint="shield_oval_small_07"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_08"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_09"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_10"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_01.xml" attachpoint="shield_oval_small_11"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_12"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_13"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_14"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_oval_small_15"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_02.xml" attachpoint="shield_oval_small_16"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_d_03.xml" attachpoint="shield_oval_small_17"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_01.xml" attachpoint="shield_oval_small_18"/>
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<prop actor="props/units/shields/gaul_shield_jav_oval_h_02.xml" attachpoint="shield_oval_small_19"/>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_01"/>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_01.xml" attachpoint="shield_square_02"/>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_03.xml" attachpoint="shield_square_03"/>
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<prop actor="props/units/shields/gaul_shield_jav_sq_b_02.xml" attachpoint="shield_square_04"/>
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</props>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/gaul_barracks_props_02.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/gaul_barracks_props_03.dae</mesh>
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<props>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_01" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_02" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_03" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_04" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_05" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_06" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_07" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_08" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_09" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_10" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_11" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_12" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_13" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_barracks_props_1.dae</mesh>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_barracks_props_new.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_barracks_weapons.dae</mesh>
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<textures>
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<texture file="props/prop_weap.dds" name="baseTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@@ -2,20 +2,26 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Celtic Barracks">
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<mesh>structural/celt_barracks_struct1.dae</mesh>
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<variant frequency="1" name="Base">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/gaul_barracks.dae</mesh>
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<props>
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<prop actor="props/structures/celts/barracks_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_01.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_02.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_03.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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<texture file="structural/celt_struct_1.dds" name="baseTex"/>
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<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
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<texture file="structural/ao/celt_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -30,13 +36,13 @@
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_01.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_02.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props_03.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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