mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-21 16:02:50 +00:00
Add a new open barrel variant with celt swords.
Fix barrel size. This was SVN commit r22273.
This commit is contained in:
+18
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/wrld_barrel_a_empty.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/special/eyecandy/celt_sword_heap_01.xml" attachpoint="sword_heap_01" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/celt_prop_1.png" name="baseTex"/>
|
||||
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
|
||||
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<textures>
|
||||
<texture file="props/prop_weap.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Heap-01">
|
||||
<mesh>props/celt_sword_heap_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="Heap-02">
|
||||
<mesh>props/celt_sword_heap_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>default.xml</material>
|
||||
</actor>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user