Add a new open barrel variant with celt swords.

Fix barrel size.

This was SVN commit r22273.
This commit is contained in:
Stan
2019-05-10 14:59:22 +00:00
parent 81fcd891be
commit 35101bbd23
6 changed files with 48 additions and 4 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a_empty.dae</mesh>
<props>
<prop actor="props/special/eyecandy/celt_sword_heap_01.xml" attachpoint="sword_heap_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/prop_weap.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Heap-01">
<mesh>props/celt_sword_heap_01.dae</mesh>
</variant>
<variant frequency="1" name="Heap-02">
<mesh>props/celt_sword_heap_02.dae</mesh>
</variant>
</group>
<material>default.xml</material>
</actor>