diff --git a/source/renderer/CPUSkinnedModelRenderer.cpp b/source/renderer/CPUSkinnedModelRenderer.cpp index 625c70a817..fa7525858f 100644 --- a/source/renderer/CPUSkinnedModelRenderer.cpp +++ b/source/renderer/CPUSkinnedModelRenderer.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2025 Wildfire Games. +/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify diff --git a/source/renderer/GPUSkinnedModelRenderer.cpp b/source/renderer/GPUSkinnedModelRenderer.cpp index c70f1c5cbf..ef3e701a2d 100644 --- a/source/renderer/GPUSkinnedModelRenderer.cpp +++ b/source/renderer/GPUSkinnedModelRenderer.cpp @@ -393,7 +393,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData( continue; } CModelRData* rdata{static_cast(model->GetRenderData())}; - UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata, rdata->m_UpdateFlags); + UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata); } if (!models192.empty()) @@ -403,7 +403,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData( for (CModel* model : models192) { CModelRData* rdata{static_cast(model->GetRenderData())}; - UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata, rdata->m_UpdateFlags); + UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata); } } @@ -417,7 +417,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData( void GPUSkinnedModelModelRenderer::UpdateModelData( Renderer::Backend::IDeviceCommandContext* deviceCommandContext, Renderer::Backend::IShaderProgram* shaderProgram, - CModel* model, CModelRData* data, int updateflags) + CModel* model, CModelRData* data) { CModelDefPtr modelDef{model->GetModelDef()}; ModelDefRData* modelDefRData{static_cast(modelDef->GetRenderData(m.get()))}; diff --git a/source/renderer/GPUSkinnedModelRenderer.h b/source/renderer/GPUSkinnedModelRenderer.h index cdd9f4f20c..8b5ec9afef 100644 --- a/source/renderer/GPUSkinnedModelRenderer.h +++ b/source/renderer/GPUSkinnedModelRenderer.h @@ -60,7 +60,7 @@ private: void UpdateModelData( Renderer::Backend::IDeviceCommandContext* deviceCommandContext, Renderer::Backend::IShaderProgram* shaderProgram, - CModel* model, CModelRData* data, int updateflags); + CModel* model, CModelRData* data); struct Internals; const std::unique_ptr m;