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Added access to shadows property back to console
:renderer.shadows = booleanValue <-- should work again This was SVN commit r7629.
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@@ -340,7 +340,7 @@ public:
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};
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///////////////////////////////////////////////////////////////////////////////////
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// CRenderer destructor
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// CRenderer constructor
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CRenderer::CRenderer()
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{
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m = new CRendererInternals;
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@@ -365,11 +365,11 @@ CRenderer::CRenderer()
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m_VertexShader = 0;
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m_Options.m_NoVBO=false;
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m_Options.m_NoVBO = false;
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m_Options.m_NoFramebufferObject = false;
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m_Options.m_Shadows=true;
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m_Options.m_RenderPath = RP_DEFAULT;
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m_Options.m_FancyWater = false;
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m_Options.m_Shadows = false;
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m_ShadowZBias = 0.02f;
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m_ShadowMapSize = 0;
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@@ -379,6 +379,7 @@ CRenderer::CRenderer()
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}
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m_hCompositeAlphaMap = 0;
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AddLocalProperty(L"shadows", &m_Options.m_Shadows, false);
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AddLocalProperty(L"fancyWater", &m_Options.m_FancyWater, false);
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AddLocalProperty(L"horizonHeight", &m->skyManager.m_HorizonHeight, false);
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AddLocalProperty(L"waterMurkiness", &m->waterManager.m_Murkiness, false);
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