Added access to shadows property back to console

:renderer.shadows = booleanValue <-- should work again

This was SVN commit r7629.
This commit is contained in:
WhiteTreePaladin
2010-06-19 22:07:27 +00:00
parent eb5f0ce639
commit 48b83a413c
+4 -3
View File
@@ -340,7 +340,7 @@ public:
};
///////////////////////////////////////////////////////////////////////////////////
// CRenderer destructor
// CRenderer constructor
CRenderer::CRenderer()
{
m = new CRendererInternals;
@@ -365,11 +365,11 @@ CRenderer::CRenderer()
m_VertexShader = 0;
m_Options.m_NoVBO=false;
m_Options.m_NoVBO = false;
m_Options.m_NoFramebufferObject = false;
m_Options.m_Shadows=true;
m_Options.m_RenderPath = RP_DEFAULT;
m_Options.m_FancyWater = false;
m_Options.m_Shadows = false;
m_ShadowZBias = 0.02f;
m_ShadowMapSize = 0;
@@ -379,6 +379,7 @@ CRenderer::CRenderer()
}
m_hCompositeAlphaMap = 0;
AddLocalProperty(L"shadows", &m_Options.m_Shadows, false);
AddLocalProperty(L"fancyWater", &m_Options.m_FancyWater, false);
AddLocalProperty(L"horizonHeight", &m->skyManager.m_HorizonHeight, false);
AddLocalProperty(L"waterMurkiness", &m->waterManager.m_Murkiness, false);