From 48b83a413c2c632e087cc567b2e3b91ec3fc88fd Mon Sep 17 00:00:00 2001 From: WhiteTreePaladin Date: Sat, 19 Jun 2010 22:07:27 +0000 Subject: [PATCH] Added access to shadows property back to console :renderer.shadows = booleanValue <-- should work again This was SVN commit r7629. --- source/renderer/Renderer.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/source/renderer/Renderer.cpp b/source/renderer/Renderer.cpp index 26ad376fb3..afdb38b3a4 100644 --- a/source/renderer/Renderer.cpp +++ b/source/renderer/Renderer.cpp @@ -340,7 +340,7 @@ public: }; /////////////////////////////////////////////////////////////////////////////////// -// CRenderer destructor +// CRenderer constructor CRenderer::CRenderer() { m = new CRendererInternals; @@ -365,11 +365,11 @@ CRenderer::CRenderer() m_VertexShader = 0; - m_Options.m_NoVBO=false; + m_Options.m_NoVBO = false; m_Options.m_NoFramebufferObject = false; - m_Options.m_Shadows=true; m_Options.m_RenderPath = RP_DEFAULT; m_Options.m_FancyWater = false; + m_Options.m_Shadows = false; m_ShadowZBias = 0.02f; m_ShadowMapSize = 0; @@ -379,6 +379,7 @@ CRenderer::CRenderer() } m_hCompositeAlphaMap = 0; + AddLocalProperty(L"shadows", &m_Options.m_Shadows, false); AddLocalProperty(L"fancyWater", &m_Options.m_FancyWater, false); AddLocalProperty(L"horizonHeight", &m->skyManager.m_HorizonHeight, false); AddLocalProperty(L"waterMurkiness", &m->waterManager.m_Murkiness, false);